FAITHLESS: TRILOGY Changelog:
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RC1a:
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! Fixed fatal E2M4 softlock that you'd run into if you found the secret mystic urn fight.

RC1:
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+ Added "Wayfarer's Tome" changes. Thanks, Not Jabba!
+ Added portal destination tips! The code was improved immeasurably by kevansevans, allowing me to finally implement them in all the maps. Thanks mate! They come in three chooseable styles in addition to being able to be turned off altogether.
+ Added boss meters! These, like portal tips, are toggleable in the menu, and were taken from Quest for the Crystal Skulls. Thank you, Captain Toenail!
+ Added a popup window for showing player's ammo, weapons, and armor.
+ Added a DECALDEF lump with new decal definitions.
+ Added quick keybinds for all portable artifacts, including the ones unique to Faithless - adding onto the functionality from Wayfarer's Tome.
+ Changed the full soundtrack! Instead of various game rips this mapset now uses community-made offerings from the RAVEN MIDI Pack.
- Migrated a lot of code to ZScript!
- Changed E1M1's name.
- Changed E2M2's name, along with some of the wording for the progression hints.
- Changed the in-game names of a bunch of stock pickups.
- Doubled the speed at which all status bar values (inc. ammo) are interpolated.
- Fixed the vertical-wrapping seam on the XLIVING textures, thanks plums!
- Updated the death sprites for the Cultist, thanks plums! Also changed their sounds. Far less annoying now.
- Changed the Ice Lich's sprites for new ones by neoworm.
- Changed the sprites for the Jade Fragment ammo pickup/icon.
- Completely changed the Dark Servant item - it is now the Horn of Conjuring, and summons a much more reliable friendly Maulotaur.
- The Emerald Amulet now protects against lingering poison damage. Thanks, kevansevans!
- Soulverge pieces now use the Hexen weapon pickup sound.
- Chaos serpents now drop ethereal arrows occasionally.
- Snowflakes are now no longer fullbright and are slightly translucent.
- The Prologue episode in the main menu now goes directly to E1M1.
- Fixed hanging pots having no death sound.
- Fixed bells getting thrust around by Iron Lich whirlwinds.
- Tweaked all ammo drops in repopulation script.
- In the options menu, you can now choose to show an onscreen message when a level is "conquered", i.e. all crucial items/events have been found (which deactivates monster population for that level).
- Changed the selection order for the new weapons.
- Changed the bouncing on the Bouncing Bomb to make it slightly more effective.
- Tweaked Soulverge's powered mode's sounds.
- Removed quiet chickens' attack state so you can no longer get pecked to death by the captive chickens in E2M4.
- Removed stalkers from some maps that used too many of them.
- Removed debug mode from menu.
- E1M1 - the bell is now exposed via switch press.
- E1M1 - more wendigo potions will spawn in if you find the secret stash of them in E1M9.
- E1M7 - changed the firewalk puzzle completely.
- E1M7 - added some extra hints to the puzzles.
- E1M7 - fixed the second dungeon puzzle switch being repeatable.
- E1M7 - changed location of second dungeon puzzle switch.
- E1M7 - changed the monster that spawns on solving the second dungeon puzzle.
- E1M7 - second puzzle fire spitters now make sounds.
- E2M0 - sacrificing 666 souls now spawns... a surprise.
- E2M1 - moved the corpse that was hanging above water, causing blood drips to make constant splashes.
- E2M1 - the drop into the arena now never inflicts fall damage.
- E2M1 - fixed the switches on the sides of the starting platform.
- E2M1 - fixed the yellow key bars not lowering upon leaving through the secret room to the north.
- E2M2 - fixed the treasure chest room secret wall being repeatable.
- E2M2 - moved some trees/shrubs around that could get the player stuck.
- E2M2 - fixed a bleeding midtexture in the ruby planet room.
- E2M2 - centered the emerald planet in the main treasure vault.
- E2M2 - made the machine room switch more obvious.
- E2M2 - removed a door at the west entrance.
- E2M2 - fixed an awkward jump at the south.
- E2M3 - blocked a fireplace that wasn't blocking.
- E2M3 - changed the location of the M2 puzzle switch.
- E2M3 - repositioned many switches to more obvious places.
- E2M3 - the metal lift to the castle catwalks now triggers much earlier.
- E2M4 - fixed a spot where the trees could get the player stuck.
- E2M4 - the bull torches in the forest can now be used from two sides.
- E2M4 - fixed a spot where the bushes could get the player stuck.
- E2M4 - installed a Chaos Device failsafe for the urn fight.
- E2M4 - changed the stalker in the secret level area to a sandstalker.
- E2M4 - the northern bridge now has extra switches in the water.
- E2M4 - added a small room before the entrance to the woods to demonstrate the bull torch mechanic.
- E2M5 - added an onscreen hint for the light puzzle.
- E2M5 - added a new secret behind the bloodscourge window.
- E2M5 - repositioned the southern lift's switch.
- E2M5 - changed the exit out of the secret Avatar fight to a rising bridge.
- E2M5 - removed the serpent torches in the chapel puzzle to stop dynamic lights making the puzzle harder/borderline-impossible to figure out.
- E2M5 - boosted Iron Sentinel back up to full hp (3000 from 2000).
- E2M5 - the avatar fight will now start once you've properly dropped into the area.
- E2M6 - the optional portal to M5 now re-opens once the player has the Wings of Wrath.
- E2M6 - rubble now spawns in the exit room during the transition to E2M8.
- E2M6 - fixed a potential softlock if a Chaos Device is used during the transition into E2M8. (Thanks Alper002!)
- E2M6 - the secret behind the E2M8 mountain now contains more useful items in case the player runs out of flight and gets stuck there.
- E2M6 - changed the strongbox key secret.
- E2M7 - blocked a fireplace that wasn't blocking.
- E2M7 - brightened all outdoors areas.
- E2M8 - players can no longer take Wings of Wrath into this map.
- E2M8 - fixed the quakes continuing even after the D'Sparil fight ended.
- E2M9 - slightly lowered the brick barriers at the far north-east.
- E2M9 - changed how the secret enchanted shield platform was lowered.
- E2M0 - the font is now a healing sector.
- E3M1 - added more spawning monsters after completing the secret level.
- E3M1 - fixed a missing texture by the M9 portal.
- E3M4 - the platform puzzle can no longer be circumvented via SR50.
- E3M5 - replaced the waterfall tower bell with a repeatable (silver) bell that can move the room's water up AND down.
- E3M5 - the bell is now repeatable and can change the water level multiple times.
- E3M6 - the bridge sequence is now telegraphed with progression hints.
- E3M8 - expanded the final arena.
- E3M8 - added exit teleporters to and from the final arena after the boss fight ends.
- E3M9 - fixed the rubble spawning in the time chamber during time travel.
- E3M9 - adjusted some stalactites in the future world.
- E3M9 - added a message when the player tries to use the cave wall in the past world.
! Fixed a script warning when picking up the heart gems in E3M5-7.
! Fixed the weather lag issue.
! Fixed a typo in MENUDEF that prevented "level conquered" messages from being configurable.

Alpha build:
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- New episode 2, "Merciless" - E2M1-M9 as well as an E2M0.
- New episode 3, "Soulless" - E3M1-M9.
- Added Prologue text to Episode Select screen.
- Added a STARTUP screen! Thanks Major Arlene for the technical assistance!
- Added the Jade Wand to slot 2, D'Sparil's Staff (aka Justifier) to slot 8, and Hexen's Wraithverge (aka Soulverge) to slot 9, along with unique ammo pickups for all three weapons.
- Added the Dark Sabreclaw, Higher Disciple, Chaos Wyvern, Cultist, Fallen, Shadow Beast, and the Dark Avatar to the enemy roster.
- Added Hexen's Disc of Repulsion and Dark Servant artifacts.
- Added the Bouncing Bomb, Miracle Potion, Bag of Plenty, and Phoenix Essence artifacts.
- Added chests, strongboxes and corresponding keys. Thanks, neoworm and Gutawer!
- Added median ammo pickups. Thanks, Dreadopp!
- Ammo has been slightly rebalanced across episode 1 to use the new median ammo pickups.
- Monster repopulation now occurs between 10 and 30 seconds into a revisitation of a map (changed from between 1 and 5).
- Repopulation script now spawns ammo as well!
- Energy orbs now give 50 claw ammo. Power orbs (the median pickup) give 25 and these now replace energy orbs placed in maps by default.
- Dark Bishops now drop claw orbs, with the same frequency that wizards do.
- Reduced Dark Bishop health back down to 150.
- Weredragons no longer drop anything by default. A new variant that drops flame orbs has been added.
- Ophidians now drop flame orbs worth 1 Phoenix Rod ammo, instead of 5.
- Wizards, Bishops, Chaos Serpents of all types, and both of D'Sparil's forms will take double damage from the Justifier. The new Higher Disciple, the Chaos Wyvern and the Dark Avatar also have this weakness.
- Wendigos, Ice Stalkers and Ice Liches now take double damage from fire and all share the same invulnerability to ice attacks.
- Reduced Ice Lich health from 700 to 500.
- Increased Ghoul's health from 150 to 160, speed from 12 to 16, pain chance from 24 to 64, and melee damage output to essentially double the Mummy's.
- All Chaos Serpents now enter a "dash" state when hurt, similar to DSparil's serpent.
- Brown Chaos Serpents are now immune to poison gas clouds.
- Changed Magma Serpents' resistance against fire from 100% to 66%. They are now also immune to splash damage.
- Magma Serpents now fire their own unique projectiles.
- Increased green Chaos Serpents' health to 300 and red Serpents' health to 400.
- Adjusted both Wendigos' and Ice Stalkers' health to 100.
- Wizard projectiles now have an impact sound and use the Heresiarch's purple sparkle effect for their Death state.
- Time Bombs now have a heftier explosion sound (borrowed from the Jade Wand's powered mode).
- Changed Ghoul's sounds to use the Mummy's - all were duplicates of the Mummy's defaults, except the active sound, which confusingly was the Weredragon's active sound.
- Iron Lich ice balls (and their shards) now deal ice damage.
- Stalker projectiles now deal poison damage.
- Added ice death sprites for all Heretic monsters. Thanks, neoworm!
- Added better sprites for the Elixir Vitae. It's even animated now!
- The Elixir Vitae is now script-based to make its effect more useful. It lastsacross levels, it can regenerate the player's health up to 200, and the effect's duration can be lengthened with consecutive uses of the item. It also now plays a looping heartbeat sound for the 10 seconds that the effect lasts.
- The Boots of the North are now a portable item, and will last for five minutes instead of the duration of the level. An icon now indicates when they're active.
- Copied over a few sounds from Hexen including the item pickup/use sounds. Also a new DSSECRET sound.
- Added the "poison cough" sound from Hexen.
- Added a bunch of ambient and looping sounds, mostly from Hexen but some custom, into some new HereticSoundSequence actors.
- Added new ambient/looping sounds to all episode 1 maps.
- Added a looping sound for the rain weather effect.
- Added a mechanic internally referred to as "level conquering", where at certain points of progression, levels will stop repopulating. All of episode 1's maps have been updated to implement this.
- Added a message for approaching the secret level portal in E1M3.
- Reduced number of Time Bombs across Episode 1.
- Added a new secret to E1M1.
! Fixed a set of barrels that could get the player stuck in E1M2.
- Changed the sky on E1M2.
- Made the energy orb secret in E1M3 slightly easier to access.
- Changed the name of E1M3.
- Gave E1M5 a small visual makeover.
! Fixed a typo that meant Bishops weren't spawning in E1M6 in the repopulation
script.
! Removed a teleporter from E1M9 to stop players with the Wings of Wrath travelling to an empty room.
- Swapped the positions of the shadowsphere and invincibility ring in E1M9.
- Expanded the southern caves in E1M9.
- Added ANIMDEFS definitions for all custom animated textures.
- Added Hexen GLDefs from lights.pk3.
- Added the "Ethereal Travel" plaque from Hexen.
- Finding the E1 secret portal now counts as a secret and shows a specific message.
- Reassigned all editor numbers. Thanks to anotak for the Lua script that meant this took like 2 hours and not 2 *years*.
- Added spawn numbers for all new content.
- Added failmessages for all puzzle items.
- Changed all "key required" strings to match better with Hexen's.
- Changed the pickup message for hefty mace ammo.
- Removed some excess textures from bak_leg folder.
- Updated some bak_leg and Shadowcaster textures for minor improvements.
