"Faithless: Trilogy" Walkthrough.

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EPISODE 1: FAITHLESS
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PART 1: The Docks
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PORT MERCY (MAIN HUB)
  - This is the main hub of the episode.
  - Portals to DOCKSIDE (E1M2) located NORTH-EAST and SOUTH-EAST.
  - Portals to ODIOUS GARDENS (E1M3) located WEST, up a lift and beneath a set of lowering stairs. A secondary portal to the same map will open once the BELL is rung.
  - Portal to UNLIT SERENITY (E1M6) located SOUTH, behind a closed portcullis and past the GREEN DOOR.
  - Portal to IRONCLAD (E1M8) located SOUTH, past the BLUE DOOR.
  - You will return here to use THREE of the four KEYS and ring the BELL.
  - BELL located CENTER behind YELLOW DOOR, in the central tower.
  - A secret warp switch to the BREATHLESS WASTES (E1M9) located CENTER, inside the belltower, but is not reachable at first.
  - Ensure to take the SOUTH-EAST portal to the DOCKS first.

DOCKSIDE
  - Much of this map is optional, but it will allow you to build up your inventory for the challenges ahead.
  - Optional: ETHEREAL CROSSBOW located NORTH-WEST.
  - Optional: SILVER SHIELD located WEST behind a closed door. Only accessible once you've thrown the skull switch to the SOUTH and opened the CENTER storage rooms.
  - Throw the skull switch on the elevated platform at the SOUTH.
  - Head NORTH to the newly-opened door up the wooden stairs.
  - Head through the first wooden door on the RIGHT.
  - Ride the glowing platform down.
  - Take lift up to the NORTH portal, which will lead back to PORT MERCY.

PORT MERCY
  - Hit the switch to lower the YELLOW KEY and exit through the YELLOW DOOR.
  - Enter the central belltower.
  - Ascend the staircase, throw the switch, then ring the exposed BELL by firing a weapon at it.
  - Head WEST towards the garden terrace to travel to ODIOUS GARDENS (E1M3). You can either take the portal, or hit the warp switch.

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PART 2: Nature's Throes
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ODIOUS GARDENS
  - ETHEREAL CROSSBOW located in the first room.
  - GREEN DOOR located WEST. You will need to solve a puzzle spread across the two worlds reachable from here: the KINGDOM OF ROOTS (E1M4) and the SAVAGED LANDS (E1M5).
  - All portals located CENTER, but must be raised first.
  - Raise the two portals (in any order) by circling around and ascending the staircases at the WEST, then following the corridors back to the elevated ledges in the first room where you'll find the skull switches needed to raise the portals.
  - You can enter either portal first, but here it's recommended to enter the KINGDOM OF ROOTS portal first. This portal has vines covering it, while the SAVAGED LANDS portal is made of brown rock.

KINGDOM OF ROOTS
  - EMERALD AMULET located to immediate right of player start. Useful for protection against slime and poison damage inflicted by GHOULS (plus the poisonous mushrooms).
  - DRAGON CLAW located to the NORTH-EAST.
  - To the RIGHT of the DRAGON CLAW is a staircase leading to a portal directly to the SAVAGED LANDS (E1M5). There is also an extra EMERALD AMULET in this room.
  - Behind DRAGON CLAW (NORTH-EAST) is a secret slime corridor leading to the GRANITE ICON secret. This puzzle item cannot be reached until you find the other secret to the SOUTH.
  - Head SOUTH along the wooden walkway, hit the skull switch, and head through the opened door.
  - If unlocking the secret level:
    - Turn RIGHT towards SILVER SHIELD.
    - To the LEFT of this SILVER SHIELD is a secret door. Press USE, kill the DISCIPLE, and hit the bull switch to lower the GRANITE ICON back in the NORTH-EAST secret.
  - Proceed to other side of room, hit the bull switch, head through the opened door, then hit the skull switch on the reverse side of the middle pillar.
  - The bridge to the touchplate room is now raised. Cross it and stand on the GREEN touchplate to solve one half of this puzzle.
  - A MYSTIC URN will spawn behind you.
  - Raising the bridge opens a shortcut to the SAVAGED LANDS portal in this map.
  - Travel to the SAVAGED LANDS.
    - If you travelled to the SAVAGED LANDS from the ODIOUS GARDENS, the portal will be up two flights of stairs if you turn LEFT from the green touchplate room.
    - Otherwise if you entered via the portal on the SAVAGED LANDS, return to the portal towards the EAST.
  
SAVAGED LANDS
  - RED DOOR located towards SOUTH-EAST.
  - DRAGON CLAW located SOUTH-WEST.
  - HELLSTAFF located SOUTH-WEST, on an elevated platform, and cannot be reached without first opening the RED DOOR.
  - Approach the stone door, which will cause stained-glass windows to shatter. Head into the structure, and hit the moon switch.
  - Retrieve the RED KEY.
    ~ If game is on an EASY SKILL, the key is located in the room immediately WEST of the moon switch and can be seen straight ahead upon hitting it.
    ~ If game is on MEDIUM SKILL, the key is located SOUTH. Take a left turn at the moon switch, through the door, and head down into the dirt pit.
    ~ If game is on a HARD SKILL, the key is located on a different map. Take a right turn at the moon switch, through the door, and grab the SHADOWSPHERE. The floor will lower. Hit the puzzle switch, then return to the KINGDOM OF ROOTS.

KINGDOM OF ROOTS
  - Head to the far SOUTH. The deep chasm here is now filled with slime, allowing you to cross to the small alcove opposite.
    ~ If game is on a HARD SKILL, this is where the RED KEY is located. Otherwise you may pick up an ENCHANTED SHIELD here (optional).
  - Return to the SAVAGED LANDS.

SAVAGED LANDS
  - Head towards the RED DOOR. Enter the fortress and ascend the stairs on immediate right.

*** [Skip the next two sections if skipping the secret level.] ***

SAVAGED LANDS
  - Make a RIGHT turn at the top of the stairs and hit USE against the furthermost wall in the NORTH-EAST corner of the room. It will lower to reveal a secret. In this room are four stone statues, one of which is missing a head. If you collected the GRANITE ICON in the KINGDOM OF ROOTS, pressing USE against this statue will replace its head and unlock the secret portal to the BREATHLESS WASTES (E1M9) back in the ODIOUS GARDENS.
  - If proceeding to the secret level, head to the portal at the FAR SOUTH to return immediately to the ODIOUS GARDENS. The secret portal made of icy rock will now have risen in this map.

*** BREATHLESS WASTES (SECRET LEVEL) ***
  - *THIS MAP IS OPTIONAL* and does not unlock any crucial points of progression, though does provide some useful items.
  - FIREMACE located FAR SOUTH. It can be reached by walking into the portcullis behind it.
  - BOOTS OF THE NORTH located to the FAR NORTH. In the ice castle, find the bull switch in the WEST wing, then move NORTH to retrieve the boots. These provide a 75% resistance to ice damage.
  - Head NORTH into the CENTRAL area and turn RIGHT. Climb the rocks, then head into the caves.
  - Descend the waterfalls into the lowest caves and touch the PHOENIX-shaped patch of light. Be careful as this will raise a damaging phoenix-shaped slab of hot stone.
  - The ice in this room will melt, revealing several monsters guarding a small icy castle-like structure. Cross the bridge, ascend the stairs to the LEFT, and on the top floor hit the puzzle switch to spawn the PHOENIX ROD back in PORT MERCY (E1M1).
  - Warp switch located CENTER will take you back to PORT MERCY, where you can pick up your PHOENIX ROD, and then return to normal map progression.

***

SAVAGED LANDS
  - Make a LEFT turn at the top of the stairs (beside the RED DOOR), then head across the stone ledge, hitting the skull switch on the far side. Head through the opened door.
  - Turn LEFT, head through the caves, then ascend the lift. Turn STRAIGHT ON here for an optional CHAOS DEVICE, then swing back and retrieve the HELLSTAFF.
  - Picking up the HELLSTAFF will raise the catwalk leading to the second GREEN KEY puzzle room. Cross over to it and touch the floor plate to solve the second half of the puzzle.
  - The GREEN KEY will spawn behind you.
  - Travel back to the ODIOUS GARDENS.
    ~ If you travelled to the SAVAGED LANDS from the ODIOUS GARDENS, the portal back will be on your immediate left once you leave the GREEN KEY puzzle room.
    ~ Otherwise, head to the CENTER NORTH and pass through a lava fall to return to the KINGDOM OF ROOTS. From here you can head to the ODIOUS GARDENS by taking the portal at the FAR NORTH-WEST.

ODIOUS GARDENS
  - Head WEST and proceed through the GREEN DOOR.
  - Hit the puzzle switch at the far side of the garden, then return to PORT MERCY, where the blocking portcullis has risen.

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PART 3: Under the Fortress
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PORT MERCY
  - Jump down towards the GREEN DOOR located SOUTH behind the raised portcullis. Head through the next door, then turn LEFT, hitting the rope switch at the bottom of the stairs. Return to the previous room, then head through the portal to UNLIT SERENITY (E1M6).

UNLIT SERENITY
  - Turn RIGHT, through the door, then LEFT. Find the rope switch here, then return to the bridge which has now raised.
  - Cross the bridge, then head towards the door. The floor will lower. Head RIGHT, then take the next lift and teleporter to a skull switch that will expose the FLAME MASK.
  - Return to the previous room, head RIGHT to grab the FLAME MASK, then head STRAIGHT ON into the wine cellar. The teleporter here will take you back to the bridge.
  - Cross the bridge, turn RIGHT past the door, and unlock the door ahead of you.
  - The FLAME MASK's receptacle is located in this room up some steps. Placing the mask here will expose the portal to the HALLS OF ATROCITY (E1M7).
  - Find three puzzle switches in this map before heading through this portal. These open large brass doors on the HALLS OF ATROCITY.
    ~ One is located FAR WEST, on an elevated ledge.
    ~ One is located FAR NORTH, in the outside area, on an elevated ledge.
    ~ One is located to the EAST, inside the dark room with the diamond-shaped water feature.
  - Enter the portal to the HALLS OF ATROCITY.

HALLS OF ATROCITY
  - Complete the three "dungeon trials" in this map. They can be done in any order, although their doors are opened sequentially via the puzzle switches on UNLIT SERENITY.
    ~ The first (WEST) is a combination lock puzzle. Match the three gold blocks to the combination shown by lowering the three pillars. Beware of spawning monsters. Try not to let monsters die on top of the lowered pillars. Hit the puzzle switch behind the combination blocks to complete the trial.
    ~ The second (EAST) is a memory puzzle. Hit the switch around the grid of eight tiles. They will illuminate in a random order. You must then step on the tiles in the same order. Stepping on the wrong tile will cause the tile to crush you.
    ~ The third (NORTH) is an arena. A mirror portal in the center will allow you to travel between three versions of this same arena, each with differing monsters. Approaching the mirror portal from the WEST will take you to a SWAMP area; approaching it from the EAST will take you to a VOLCANO area. Several CHAOS SERPENTS must be killed in this trial to raise steps to the puzzle switch.
  - Once all three trials are complete, the BLUE KEY will spawn in the first room.
  - The dungeon keeper, a MAULOTAUR, will spawn in the starting room.
  - Optional: Kill the MAULOTAUR to unlock a door on UNLIT SERENITY.
  - Travel back to UNLIT SERENITY.

UNLIT SERENITY
  - Optional: If you killed the dungeon keeper, re-enter the wine cellar to the SOUTH-EAST. A door has opened revealing some INFERNO ORBS, MACE ammo, and a BAG OF HOLDING.
  - Take the teleporter out of the cellar, then cross the bridge, through the door, and enter the portal back to PORT MERCY.

PORT MERCY
  - Head STRAIGHT ON through the door, then turn RIGHT. Hit the skull switch to raise the bridge to the BLUE DOOR, but be quick as the bridge lowers again.
  - Head through the BLUE DOOR. Turn towards the LEFT and enter the teleporter. Hit the skull switch. The platform into the final portal to IRONCLAD (E1M8) will now be rising and lowering.

IRONCLAD
  - Take the BAG OF HOLDING and kill the IRON LICHES and SABRECLAWS.
  - Take the stairs down to the next room. Kill the IRON LICHES.
  - Take the stairs back up and head through the newly opened door. Move through the crushers, then hit the skull switch at the far end, then head through the opening doors ahead of you.
  - Kill the IRON LICHES and the MAULOTAUR. Upon killing these enemies, the IRON SENTINEL will awaken.
  - Kill the SENTINEL. Beware of its spawning GUARDIAN CUBES.
  - A wall will lower to the FAR NORTH, exposing the exit teleporter.
  - You have won!
  - At this point you may return to PORT MERCY via the portal to the FAR SOUTH if you feel you missed anything.

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SECRETS
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PORT MERCY
1 Turn left at player start and look behind the crates for a MAP SCROLL.
2. Take the lift up to the garden terrace, then jump back from the lift down to the raised wall to the SOUTH-WEST. Walk along this wall for an ETHEREAL CROSSBOW. Beware the KNIGHTS.
3. From the garden terrace, drop EAST and walk along the stone wall towards SOUTH and cross the bridge for a MORPH OVUM.
4. In the shop to the SOUTH-EAST, press use against the wooden table that the KNIGHT is behind for two CRYSTAL GEODES.
5. At the FAR SOUTH behind the BLUE DOOR, walk around the portal for a TOME OF POWER.
6. On the SOUTH side facing the CENTER belltower, stand on the candle and use the raised ledge for a hidden BUNDLE OF ETHEREAL ARROWS.
- The various SUITS OF ARMOR around the level may also contain items.

DOCKSIDE
1. The switch that lowers the CENTER lift opposite the CENTER player start will also lower a lift on the opposite side of the room, revealing a TOME OF POWER.
2. Behind the optional YELLOW DOOR is an ENCHANTED SHIELD.

ODIOUS GARDENS
1. At the far SOUTH there is an ENERGY ORB on a ledge with a KNIGHT. Take note of the destroyed wooden support opposite, under which you can stand to perform the jump required.
2. The waterfall to the CENTER SOUTH has a hidden switch which will teleport you to a ledge from which the MYSTIC URN can be jumped to.
3. The overgrown cavern to the CENTER NORTH has a hidden switch which will lower the EMERALD AMULET in the tower opposite.
4. At the FAR NORTH is a small inlet containing a FLAME ORB, and a RING OF INVINCIBILITY behind some trees. These trees can only be destroyed by a PHOENIX ROD shot.

KINGDOM OF ROOTS
1. Behind DRAGON CLAW (NORTH-EAST) is a secret slime corridor leading to the GRANITE ICON secret, which has CRYSTAL VIALS, QUARTZ FLASKS, an EMERALD AMULET and a TOME OF POWER.
2. To the left of the SILVER SHIELD (SOUTH-EAST) is a secret door to a room with a switch to lower the GRANITE ICON. There are also two NOXIOUS SPORES in this room.

SAVAGED LANDS
1. Make a RIGHT turn at the top of the stairs beside the RED DOOR, and use the opposite wall to reveal a secret room with AMMO and a FLAME SHIELD. This room is where the GRANITE ICON can be used, on one of the statues.
2. To the far NORTH-EAST, look behind a lavafall for a teleporter to the BAG OF HOLDING.
3. In the crater to the FAR WEST, head NORTH for a MORPH OVUM. Beware the volcanoes.

UNLIT SERENITY
1. In the mess hall to the WEST, use the SOUTH wall for a MORPH OVUM.
2. At the top of the stairs to the FAR WEST, use the griffin mural for a TOME OF POWER.
3. After defeating the MAULOTAUR in the HALLS OF ATROCITY, go to the EAST wine cellar to find an open door revealing a BAG OF HOLDING and AMMO for the PHOENIX ROD and FIREMACE.

HALLS OF ATROCITY
1. Use the red banner on the LEFT on the FAR NORTH elevated platform for a MYSTIC URN.
2. Use the red banner on the RIGHT on the FAR NORTH elevated platform for a SILVER SHIELD.

IRONCLAD
1. Behind the starting room portal, open a secret wall for a FLAME SHIELD.

BREATHLESS WASTES (secret level)
1. At the FAR SOUTH, walk into the portcullis to teleport to the FIREMACE.
2. In the FAR NORTH ice castle, find the switch in the WEST wing, then move NORTH to where the BOOTS OF THE NORTH have been exposed.
3. Inside the CENTER watchtower, take the NORTH-EAST lift to a switch, then quickly run to a temporarily-opened teleporter. In the next room hit the switch, then teleport back, and quickly run through the door to the NORTH, then proceed WEST to a temporarily-lowered RING OF INVINCIBILITY.
4. After melting the ice in the caves to the EAST, return to FAR SOUTH where a pillar of ice has melted, granting access to a SHADOWSPHERE.
5. At the FAR NORTH-EAST, walk to the two SOUTHERN torches and jump between them to land on a ledge. You'll find the WINGS OF WRATH here.
6. After raising the bars to FAR SOUTH-EAST, travel to the FAR NORTH where the bars have risen to the secret ice room containing WENDIGO'S BREATH.

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EPISODE 2: MERCILESS
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PART 1: The Fortress
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THE IRON FORTRESS (MAIN HUB)
  - This is the main hub of the episode.
  - Portals to TREASURE VAULT (E2M2) and CLOCK TOWER (E2M3) located just WEST and EAST of starting room, behind cages that are unlocked via YELLOW KEY.
  - Portal to THE UNHOLY FONT (E2M0) located just behind player start. This portal is accessed via a secret and the level is completely optional.
  - Portal to WILLOWWOOD (E2M4), the first mini-hub, located NORTH-WEST, in the cave system behind a closed portcullis.
  - Portal to VULTURE'S POINT (E2M6), the second mini-hub, located FAR NORTH, past the northernmost arena.
  - YELLOW KEY located FAR SOUTH-EAST at the top of the castle walls.
  - YELLOW SWITCHES located to the WEST and EAST of main courtyard.
  - GREEN KEY located on a large raised pillar in upper center of main courtyard.
  - The switch to open the portcullis in the central courtyard is located FAR SOUTH-WEST, atop a high-up ledge. You need to take a teleporter at the FAR SOUTH of the SOUTH-WEST giant rocky courtyard. Once on this ledge, take one of the two provided teleporters to avoid fall damage.
  - You won't need to return back to this map upon reaching the second mini-hub VULTURE'S POINT (E2M6), except to find secrets or other areas of interest if you wish.
  - BELL located in NORTH-EAST corner of the central courtyard on the upper floor. Ring this to open two more portals to TREASURE VAULT (E2M2) and CLOCK TOWER (E2M3).
  - Head SOUTH from the eastern library, then turn to the mossy wall as you enter the corridor. This is a secret wall that allows access to a ledge in the green courtyard. Hit the moon switch on this ledge to enable the lift just to the NORTH which leads up to the portal to THE UNHOLY FONT.

*** THE UNHOLY FONT (OPTIONAL) ***
  - *THIS MAP IS OPTIONAL*, monsterless, and does not unlock any crucial points of progression, though does provide some useful items.
  - In order to take items from this map, you must first arrive with at least one STRONGBOX KEY or having killed more than 5 monsters. The number of slain monsters will affect which item(s) will spawn when you hit the font's central switch.
    ~ 5+ kills = 1 crystal vial.
	~ 10+ kills = 2 crystal vials.
	~ 15+ kills = 3 crystal vials.
	~ 20+ kills = 4 crystal vials.
	~ 25+ kills = 1 quartz flask.
	~ 50+ kills = 2 quartz flasks.
	~ 75+ kills = 1 elixir vitae.
	~ 100+ kills = 1 mystic urn.
	~ 125+ kills = 1 mystic urn, 4 vials.
	~ 150+ kills = 2 elixir vitae.
	~ 200+ kills = 2 mystic urns.
	~ 250+ kills = 2 mystic urns, 1 flask.
	~ 300+ kills = 1 miracle potion.
	~ 350+ kills = 1 miracle potion, 2 flasks.
	~ 400+ kills = 1 invincibility ring.
	~ 450+ kills = 1 invincibility ring, 4 flasks.
	~ 500+ kills = 1 invincibility ring, 2 mystic urns.
	~ 600+ kills = 1 invincibility ring, 2 miracle potions.
	~ 666 kills exactly will spawn magma serpents.
  - Six STRONGBOX KEYS can be found in this episode. If you unlock all six STRONGBOXES in this map, this will spawn the JUSTIFIER in the font.
  - The strongboxes' contents are as follows:
    ~ 1st on left: TIME BOMB x4, BOUNCING BOMB.
	~ 2nd on left: HORN OF CONJURING.
	~ 3rd on left: INFERNO ORB x2.
    ~ 1st on right: ENCHANTED SHIELD.
	~ 2nd on right: TOME OF POWER x2.
	~ 3rd on right: BAG OF HOLDING.

THE IRON FORTRESS
  - You will need to grab the YELLOW KEY at the FAR SOUTH-EAST side first. It is heavily guarded, so make sure you have plenty of TIME BOMBS or MORPH OVUMS.
  - Hit either of the two YELLOW switches at the WEST and EAST sides of the fortress. These will uncage the portals to TREASURE VAULT (E2M2) and CLOCK TOWER (E2M3), and also lower metal platforms that you can use to ascend to the upper floor of the fortress.
  - NOTE: To begin with, these two next worlds will have sections that are inaccessible until you unlock the portals on the upper floor of THE IRON FORTRESS.

*** [After making your choice of portal to enter, skip to its corresponding world's section below.] ***

TREASURE VAULT
  - JADE WAND located in corridor just to the EAST of primary player start (accessed via LEFT-hand bottom floor portal in THE IRON FORTRESS). Simply follow the path from the mouth of the cave, open the gates, and head through the entryway straight ahead.
  - DRAGON CLAW located in center of map in front of the planet chart - this weapon can only be accessed once the puzzle has been completed.
  - Optional: ETHEREAL CROSSBOW located SOUTH on an elevated platform inside of the main building - this area must be accessed from the left-hand upper floor portal in THE IRON FORTRESS.
  - Optional: MAP SCROLL located NORTH-WEST in the outside courtyard.
  - Optional: STRONGBOX KEY #1 located FAR NORTH, in the moat around the main treasure vault.
  - In this map you must find THREE (of five) PLANET GEMS and ONE (of four) CLOCK GEAR(S).
    - You will need the full set of PLANET GEMS to complete the planet chart puzzle located in the CENTER of this map.
	- You will also need the full set of CLOCK GEARS to complete the gear mechanism puzzle in CLOCK TOWER.
	- Finishing both puzzles will lower the GREEN KEY in THE IRON FORTRESS (E2M1).
  - The RUBY PLANET is found in the forge to the SOUTH of the primary player start. From the opening courtyard, take the RIGHT-hand fork and head SOUTH through some metal corridors. The gem forge at the far end of the final room will produce a RUBY PLANET.
  - The SAPPHIRE PLANET is found in the NORTHERN courtyard in the middle of a small fountain. From the opening courtyard take the LEFT-hand fork and head NORTH.
  - You are limited in what you can do here until the BELL is rung in THE IRON FORTRESS to expose the upper floor portals. For now you must return to the fortress, and re-enter another portal of your choosing.

THE IRON FORTRESS
  - Once finished in TREASURE VAULT (E2M2) or CLOCK TOWER (E2M3), move to the opposite uncaged portal on the bottom floor and enter it.

CLOCK TOWER
  - ETHEREAL CROSSBOW located immediately in front of primary player start (accessed via RIGHT-hand bottom floor portal in THE IRON FORTRESS), just across the bridge.
  - DRAGON CLAW located in center of map on the NORTHERN side of the tower's top floor - this weapon can only be accessed once the puzzle has been completed.
  - Optional: MAP SCROLL located in CENTER courtyard on top of a fountain. This must be dropped down to from the oscillating platform previously mentioned.
  - Optional: JADE WAND located immediately in front of secondary player start - this area must be accessed from the RIGHT-hand upper floor portal in THE IRON FORTRESS.
  - Optional: SILVER SHIELD located in WESTERN courtyard on a raised dais. This area must be accessed from the RIGHT-hand upper floor portal in THE IRON FORTRESS.
  - Optional: STRONGBOX KEY #2 located slightly NORTH-WEST of CENTER, beside a pool of water that must be jumped into from a window in the machine room's entrance room.
  - In this map you must find THREE (of four) CLOCK GEARS and TWO (of five) PLANET GEMS.
	- You will need the full set of CLOCK GEARS to complete the gear mechanism puzzle located in the CENTER of this map on the upper floor of the tower.
    - You will also need the full set of PLANET GEMS to complete the planet chart puzzle in TREASURE VAULT.
	- Finishing both puzzles will lower the GREEN KEY in THE IRON FORTRESS (E2M1).
  - The brass CLOCK GEAR is found in a raised alcove accessed via an oscillating metal platform on the EAST side of the tower - wrap around the central clock tower and hit the moon switch on the WEST side of the main area to start this platform moving.
  - You are limited in what you can do here until the BELL is rung in THE IRON FORTRESS to expose the upper floor portals. For now you must return to the hub map and re-enter another portal of your choosing.
  
THE IRON FORTRESS
  - If you have not already done so, ascend one of the two metal lifts that will take you to the fortress's upper floor. One is directly to the RIGHT of the WEST portal to TREASURE VAULT, the other is beside a pool of water next to the library.
  - Ring the BELL on the upper floor to open two more portals to TREASURE VAULT (E2M2) and CLOCK TOWER (E2M3).
  - Recommended route is to go to CLOCK TOWER next, but you can go through either upper floor portal.

*** [After making your choice of portal to enter, skip to its corresponding world's section below.] ***

TREASURE VAULT
  - The silver CLOCK GEAR is located in the central area where the planet chart is. Follow the path into the keep, then turn RIGHT to go up the stairs and head straight through the entrance ahead of you into the dark room. Going for the gear will open doors around you and set off an ambush.
  - The puzzle switch to unlock the machine room in CLOCK TOWER is located in the NORTH-EAST block. From the central planet chart room, head EAST into the courtyard, then head NORTH up the glowing stairwell. Turn NORTH again to head into the dark chamber where a bull switch is located, which will lower a platform opposite, exposing the puzzle switch for you.
  - To the NORTH of the central planet chart room is a door leading to the treasure vault where the EMERALD PLANET can be found. The door will not open until you've hit the puzzle switch in CLOCK TOWER.
  - If you have found the aforementioned puzzle switch, head NORTH of the central planet chart room. If not, you will need to backtrack to CLOCK TOWER.
  - In the NORTH outside area beyond the door, you will need to hit two bull switches to unlock the main vault.
  - Once this is done, head inside through the opened skull door, and collect the EMERALD PLANET from the center of the vault.
  - Once all five PLANET GEMS have been found, place them in their corresponding slots in the planet chart. This will complete your work in this world and solve one half of the GREEN KEY puzzle back in THE IRON FORTRESS (E2M1). A DRAGON CLAW will also become available to you in this room. Just beware the CHAOS SERPENTS.
  - If you've solved the puzzle in CLOCK TOWER too, you can now return to THE IRON FORTRESS.

CLOCK TOWER
  - The TOPAZ PLANET is located on the table in the locked banquet hall. To unlock it, head NORTH from the secondary player start, and hit the skull switch on the upper ledge in the NORTHERN courtyard. Drop down from the ledge, turning LEFT and then swinging RIGHT just before the elevator. Head back inside and turn RIGHT again to head into the banquet hall to grab the planet gem.
  - The AMETHYST PLANET is found in the central tower where the gear mechanisms are. Head EAST and drop down onto the checkerboard ledge (being careful not to drop into the main courtyard) and ascend the steps to the upper catwalks. Enter the clock tower for the PLANET GEM.
  - The puzzle switch to unlock the main vault doors in TREASURE VAULT is located in an area to the SOUTH-WEST overlooking the tower. Once you're on the upper catwalks of the tower, head EAST and hit the bull switch. Backtrack down the catwalk and turn LEFT into a newly-opened room. Hit the skull switch on the WEST wall of this room and raise the floor of this room. On the next floor up, you'll find the puzzle switch.
  - To the NORTH of the clock tower is a door leading to the machine room, where the final two CLOCK GEARS can be found. The door will not open until you've hit the puzzle switch in TREASURE VAULT.
  - If you have found the aforementioned puzzle switch, head to the NORTH of the clock tower, and enter the machine room. If not, you will need to backtrack to TREASURE VAULT.
  - Head forward and hit the moon switch on the far wall as you head straight in, which will start moving the elevators beside you. Ascend one of them and wrap around the small corridor to hit the skull switch on the other side to access the side rooms, where the CLOCK GEARS will be found past a number of obstacles.
  - Drop down and head through the LEFT or RIGHT doors that have just opened.
    - To the LEFT you will have to navigate some crushing ceilings and several STALKERS in green slime. At the end of the gauntlet you'll find the silver-rimmed brass CLOCK GEAR.
    - To the RIGHT you will have to negotiate a compact network of crushing ceilings while dodging fire from GHOULS and CHAOS SERPENTS. Crossing a maximum of two tiles at a time is your safest bet. Hit the switch on the WEST wall to expose the brass-rimmed silver CLOCK GEAR in the middle.
  - Once all four CLOCK GEARS have been found, place them in their corresponding mechanisms in the central tower. This will complete your work in this world and solve one half of the GREEN KEY puzzle back in THE IRON FORTRESS (E2M1). A DRAGON CLAW will also become available to you if you head outside through the newly-opened doors and follow the NORTHERN catwalk down. Again, beware the CHAOS SERPENTS.
  - If you've solved the puzzle in TREASURE VAULT too, you can now return to THE IRON FORTRESS.

THE IRON FORTRESS
  - Retrieve the GREEN KEY from the large central courtyard once it lowers, but beware of the spawned MAULOTAUR.
  - Head NORTH through the portcullis and into the caves. The caves are large, dark, and full of fairly heavy resistance, so be ready.
    - If you have not yet opened the portcullis, use the switch at the FAR SOUTH-WEST in the giant rocky courtyard.
  - Head as far NORTH as you can into the cave system to reach the stone staircase up to the portal leading to WILLOWWOOD.

===================
PART 2: The Village
===================

WILLOWWOOD
  - DRAGON CLAW located CENTER in village.
  - GREEN and RED SWITCHES are found CENTER in village, just NORTH of the central statue.
  - Optional: MAP SCROLL located CENTER in village, inside the hut just to the EAST of the central statue.
  - Optional: STRONGBOX KEY #3 found in a secret (see secrets section below).
  - Portal to FRACTURED MONASTERIES (E2M5) located FAR NORTH beyond the CURSED WOODS.
  - Portal to THE UNHOLY FONT (E2M0) located CENTER in village, accessed via a switch-activated lift. The switch is found in the hut just to the EAST of the central statue.
  - NOTE: This map can technically be accessed before you find any keys or any puzzle items in the first three levels, but it is recommended to enter this map with some good items, at least one key, and weapon-wise at least an ETHEREAL CROSSBOW and JADE WAND (although these weapons are provided close to player start). This location is densely populated with monsters.
  - You will first need to get into the village, but the gates you'll see just NORTH of the player start are locked from the other side.
  - Head WEST into the cave system, find the skull switch that lowers the wooden bars out of the caves, and enter the village from this side.
  - In the CENTER of the village is a hut containing the GREEN and RED switches. Beware the HIGHER DISCIPLES that inhabit it.
  - Use the GREEN switch to raise the bridge just to the NORTH. You'll need to pass through one of two "doors" that are located a little further up.
  - Cross the raised bridge and enter the watchtower. Inside is a moon switch that will open the gates to the CURSED WOODS.
  - In order to properly enter the woods, you will need to have a TORCH lit. If you do not have one present in your inventory, stand on the chaos sign just in front of the gates to the woods, and a TORCH will spawn.
  - Light a torch and then use the bull statue. It will illuminate and lower the bars in front of you.
  - Three more bull statues will now need to be found in the woods, and you'll need to use them *while your torch is still lit* in order to progress. If your torch runs out and you still have statues to light, you must use another torch. If you run out of torches, leave the woods and return to the chaos sign, and another will spawn for you.
    - Upon entering the woods, turn LEFT, then LEFT again and follow the small skull-decorated passageway to the first statue.
	- Backtrack from out of the passageway and then turn LEFT again and the second statue will be dead ahead of you. You may also turn RIGHT and cut across the woods, turning RIGHT at the next fork, and you'll wind up at the exact same statue. This area of the woods wraps around through subtle usage of line-portals.
	- To access the third and final bull statue, you'll need to locate the moon switch embedded in the trunk of a tree which can be found in a small inlet, just NORTH of the entrance gates. At this point the line-portals on either side of this area will change destination, granting access to the next section of the woods.
	- Hit the moon switch and then head towards the far WEST or EAST of this area through the line-portals. Head NORTH once you are in the new section, and the bull statue will be sat in front of some bars. Lighting all three statues will lower these bars.
  - Leave the CURSED WOODS and enter the sanctum ahead through the swinging brass doors.
  - Head NORTH to the bull switch at the far side of this area, and it will unlock the portal to FRACTURED MONASTERIES (E2M5).

FRACTURED MONASTERIES
  - HELLSTAFF located in entrance hall of WEST monastery.
  - Optional: RED KEY lockated FAR SOUTH-EAST in a secret boss arena. This key is not vital unless you wish to find the secret level.
  - Optional: MAP SCROLL located WEST, at the end of a catwalk inside the WEST monastery, kept in a LOCKED CHEST.
  - Optional: STRONGBOX KEY #4 located NORTH, in the mossy cave system, just to the EAST of where the glitter bridge spawns over the watery chasm.
  - Ascend the stairs and ring the BELL by firing a weapon at it to open the locked wooden door.
  - Drop down into the courtyard, turn LEFT immediately, and enter the circular room with the cycling lights. The floor will raise to a bull switch. Beware the GUARDIAN CUBES.
  - After pulling the bull switch, doors will open granting access to the NORTHERN cave system.
  - Head through the caves to the EAST monastery. You will have to reach the entrance to the monastery where a brass GONG is located - you can either follow the elevator up directly in front of the monastery entrance, or hit a bull switch in the caves to create a glitter bridge across the chasm then turn RIGHT through the caves to then reach the same area.
  - Ring the GONG by firing a weapon at it. You will open the large iron doors opposite WILLOWWOOD's portal back in THE IRON FORTRESS.
  - Head NORTH back through the caves, and enter the small chapel found at the FAR NORTH. Once inside, the brass doors will close behind you, locking you in this room until you can solve the puzzle.
    - Five rotating cubes can be seen in the NORTH wall - these must be rotated into the correct position to open up the WEST monastery. The clue "Follow the light" is given to you.
    - Observe the three inlets containing the griffin, dragon and wolf icons. The pulsing light pattern tells you which order the cubes in the NORTH wall must be rotated to.
    - Five light pulses can be observed, with a delay before the cycle restarts.
  - Once the puzzle has been completed, the doors will reopen. Be ready for the abrupt CHAOS SERPENT ambush.

*** [Skip the next three sections if skipping the secret level.] ***

FRACTURED MONASTERIES
  - Before leaving the chapel, enter the LEFT monster closet that opened in the corridor. The wall at the end of this closet can be opened (the dragon mural has a red eye, indicating a secret wall).
  - Take the teleporter.
  - In this secret area there is a CHEST KEY and a skull switch you can press to open up the EAST monastery.
  - Head to the SOUTH-EAST to find the EAST monastery's brass doors have opened.
  - Continue SOUTH to the arena.
  - Kill the DARK AVATAR and his DISCIPLES.
  - Head across the bridge that raises, grab the RED KEY, and proceed through the portal back to WILLOWWOOD.

WILLOWWOOD
  - Head forward, collect the HORN OF CONJURING, and drop down into the village.
  - Walk into the central hut, hit the RED SWITCH, then head WEST. Cross the wooden bridge and head through the newly-opened stone door.
  - Proceed through this heavily-guarded sandstone keep until you come to the SECRET LEVEL PORTAL.

*** DEATHWIND CITY (SECRET LEVEL) ***
  - *THIS MAP IS OPTIONAL* and does not unlock any crucial points of progression, though does provide some useful items.
  - BAG OF HOLDING located in first area.
  - HELLSTAFF located in western building, whose courtyard is guarded by a pair of MAULOTAURS.
  - Towards the NORTH-EAST there is a room containing both a PHOENIX ROD and the JUSTIFIER - but you can only select one of these. Either choice will blacken out the room and spawn enemies around you, so be wary.
  - Ammo pickups for the PHOENIX ROD and JUSTIFIER are scattered throughout this map. Larger ammo pickups can be found in secrets or in LOCKED CHESTS.
  - The bars at the player start (with a purely decorative exit portal visible behind them) are not passable. In order to leave this map, find the two bull switches on the upper parapets in the NORTH-EAST area, which will raise a bridge and open blocking bars to the true exit.
  - These bars are reached easily by heading SOUTH-EAST at the player start and taking the teleporter, then leaping across the sandstone pillar to the area with three crushers.
  - Platform across these three crushers and then head immediately NORTH through the door to find the first bull switch.
  - Retrace your steps SOUTH and turn LEFT up the stairs and over the bridge to the tower with the OPHIDIANS. Press the switch in the NORTH monster closet that opens to lower the bars in front of you.
  - Jump down to the far ledge, and head LEFT.
  - Go up to the stairs and across the parapets to the second bull switch.
  - Cross the bridge and head through the opened bars for a MIRACLE POTION and the city's exit portal.

***

FRACTURED MONASTERIES
  - Return to the WEST monastery, where the brass door into the great hall has opened.
  - Ascend the stairs and stand on the BLUE touchplate. You'll be notified that there are two more of these to find before a fight starts.
  - Fight and kill the second IRON SENTINEL and its DISCIPLES.
  - Proceed back to the portal to WILLOWWOOD.

WILLOWWOOD
  - Two brass doors either side of the portal will have opened, revealing RED CHAOS SERPENTS and some extra pickups.
  - Proceed SOUTH, either through the CURSED WOODS again, or through the newly-lowered teleporter that will skip the woods and take you back to the village.
  - Head FAR SOUTH back down to the portal to return to THE IRON FORTRESS.

THE IRON FORTRESS
  - The great iron doors opposite will now be opened. Enter the room beyond and be prepared for many CHAOS SERPENTS.
  - Stepping into this room will open more iron doors, unleashing further enemies.
  - After a time, the brass doors in the hallway beyond will slowly open.
  - Head FAR NORTH-WEST and hit the moon switch in the large lava chamber.
  - Make your way back down SOUTH-EAST through the hallways (not through the caves) to the bars that have just risen.
  - Head EAST to the outlook at the end of the long hallway. Hit the moon switch to open the arena doors.
  - Drop down into the arena and hit the moon switch to begin the fight. Slay the MAULOTAURS to raise the steps out of the arena and head FAR NORTH to the now-accessible portal to VULTURE'S POINT (E2M6).

=======================
PART 3: The Mountaintop
=======================

VULTURE'S POINT
  - Portals to SUNLESS TEMPLE (E2M7) located FAR NORTH-EAST.
  - Portal to THE RUNE FORGE (E2M8) located FAR NORTH, across a vast, presently impassable chasm.
  - Portal to FRACTURED MONASTERIES (E2M5) location FAR EAST. This is an optional shortcut portal. Take this in case you need to return to the IRON SENTINEL fight in that map and hit the BLUE touchplate there.
  - Optional: MAP SCROLL located CENTER, in MAULOTAUR area, guarded by an IRON LICH.
  - Optional: HELLSTAFF located WEST, to the LEFT of player start, in a small basin of rocks and ice.
  - Optional: PHOENIX ROD located FAR SOUTH-WEST, on a treacherous windy outcrop. Beware of the IRON LICH that appears once you grab it.
  - Optional: STRONGBOX KEY #5 found in a secret (see secrets section below).
  - BLUE KEY found at FAR EAST, on a pedestal that must be lowered after you find all three BLUE touchplates.
  - Turn RIGHT at player start and head EAST into the icy caves. Hit the bull switch in here to lower the wooden bars across the way.
  - Turn RIGHT once you enter the long cave full of gas pods. Climb the stairs and hit the bull switch on the icy outcrop. This will lower the wooden bars back inside the long cave.
  - At the end of the long cave, turn through the LEFT set of bars to engage with a MAULOTAUR. In this outside area there is a bull switch that must be hit to raise some icy stairs up to the NORTH-WESTERN area. Ascend these icy stairs and progress through the NORTH caves to reach a chasm, on the other side of which lies the entrance to THE RUNE FORGE (E2M8). Come back here later once you have WINGS OF WRATH.
  - At the end of the long cave, turn through the RIGHT set of bars and then turn LEFT to gain access to the entrance to the SUNLESS TEMPLE (E2M7).
    - Two portals to this map are in this area but it makes little difference which you take.
  - In the above-mentioned area you can also turn RIGHT to head through to an icy area containing a skull switch that will spawn a glitter bridge across to a remote cave containing one more BLUE touchplate. Another must now be found.
  - Take a portal to SUNLESS TEMPLE (E2M7).

SUNLESS TEMPLE
  - BLUE DOORS located towards SOUTH-EAST, adjoining a locked library section.
  - WINGS OF WRATH located in this library section. These will be needed later.
  - Optional: STRONGBOX KEY #6 found in a secret (see secrets section below).
  - Head through the brass doors.
  - Head straight ahead into the temple, and through the wooden doors.
  - Find FIVE magic books to unlock the trials.
    - The first, DAEMON CODEX, is found FAR EAST. From the central sun mosaic courtyard, turn EAST and drop into the water. A switch in front of a portcullis can be found down here. Use it, head into the area beyond, and head up some stairs to where the book is found. A fight with a few DISCIPLES and other heavy monsters will trigger once you grab it.
	- The second, MAGUS SYLLABUS, is found WEST, sat on the central table in the library. It is guarded by a number of BISHOPS.
	- The third, ATLAS INFERNUM, is found NORTH-EAST. From the NORTHERNMOST hall, head EAST, down the corridor, and use the skull switch to open the stained-glass windows. Take the elevator up, turn LEFT, and then climb the wooden stairs. Drop down into the small room beyond here, fight the DISCIPLES, and claim the book.
	- The fourth, ALCHEMICAL PRIMER, is found NORTH sitting on the table in front of the three trial doors. It's the second-easiest book to find.
	- The fifth, LIBER OSCURA, is found FAR WEST, in front of the bookcase that the books must be placed upon. It's the easiest one to find.
  - Once the books have been collected, use them in the WEST library on the bookcase, and notice the word "DSPARIL" is spelt with the letters on their spines.
  - On placing the fifth book, you will be silently teleported to an outside area and suddenly beset by WENDIGOS.
  - Make your way through this snowy area and approach the stained-glass window at the end. Avoid the HIGHER DISCIPLE that shatters the window, then pass through it - you'll be back in the temple.
  - Head straight ahead and hit the newly-exposed bull switch. One of the brass trial doors in front of you will open (whichever opens first is chosen at random).
    - The bull switch must be hit at least two more times in order to open the next trial door.
  - The temple trials are as follows:
    - Through the LEFT trial door, you will be required to freeze three melting columns of ice to form stairs up to two switches. Wait at least a couple of seconds before hitting any of the switches that freeze the columns - and wait a few seconds between each switch press, so that you can form stairs that are shallow enough to be climbed. You will need to do this twice to reach two skull switches. Once you've done this successfully, climb the newly-formed stairs just NORTH and hit the maulotaur switch to complete this trial.
	- Through the CENTER trial door, hit the scales switch in the next room. You will be required to "balance" two plates containing phoenix rod ammo orbs. The first plate will have a set of orbs spawned. Remembering that a small flame orb is 1, a median orb is 5, and a large inferno orb is 10, count the sum total of the orbs' ammo values. You will then need to wait until the same number of orbs has spawned on the opposite plate. One spawns every three seconds. For every three orbs spawned, gargoyles will also spawn in the room as a way to distract you. Hit the scales switch again at the right time once you know the orbs are balanced. If they are not balanced you'll need to try again. Once the plates are balanced, cross the bridge and hit the maulotaur switch to complete this trial.
	- Through the RIGHT trial door, you will be required to remember the pattern of torches lighting up sequentially either side of five stained-glass windows. Once the lighting sequence is finished, shoot each glass window in the correct order. If you get the order wrong, all the windows will break and monsters will spawn, requiring you to kill them all before trying again. Once the windows have been broken in the correct order, enter the hallway that opens behind each one and hit the maulotaur switch to complete this trial.
  - After completing all three trials, the cage in the main hall will have opened. Stand on the blue touchplate. With all three found, the blue key will have lowered on VULTURE'S POINT.
  - Return to either of the portals to the SOUTH to VULTURE'S POINT (E2M6).

VULTURE'S POINT
  - Head SOUTH from here, then proceed to the FAR EAST and cross the glitter bridge to where the BLUE KEY has now lowered.
  - Platforms will lower revealing a DARK AVATAR and his BISHOPS. Additionally a CHAOS WYVERN will spawn behind you.
    - Be sure to pick up the BAG OF PLENTY.
  - Killing the DARK AVATAR will respawn the glitter bridge.
  - Proceed to the NORTH-EAST to return to SUNLESS TEMPLE (E2M7).

SUNLESS TEMPLE
  - Enter either of the BLUE doors to proceed into the library section, where you will find the WINGS OF WRATH. DISCIPLES will spawn as you pick it up.
  - Return to either of the portals to the SOUTH to proceed back to VULTURE'S POINT (E2M6).

VULTURE'S POINT
  - Proceed to the FAR NORTH-WEST where the great chasm is. As the flying skull emblem on the ground indicates when you approach it, you may fly across this gap with the WINGS OF WRATH.
  - If somehow you use up your WINGS OF WRATH without crossing this chasm, you are not softlocked: return to SUNLESS TEMPLE and a new set of wings will have spawned where you first found them.
  - Flying to the other side will spawn a glitter bridge enabling you to retread the gap easily on foot, but will also spawn three CHAOS WYVERNS and many GARGOYLES who will immediately begin attacking.
  - Approach the giant brass doors to open them. Proceed through the undulating corridor and approach the next set of brass doors. Kill the GHOSTLY CHAOS SERPENTS behind it, and stand in the center of the room, collecting all the CHAOS RUNES quickly.
  - The room's floor will collapse under you after a second or two. To sustain minimal damage from the spawning fireballs, stand at the edge of the room, hugging the wall.

THE RUNE FORGE
  - Take the TOME OF POWER, BAG OF HOLDING and ELIXIR VITAE, and kill the GARGOYLES on your way across the bridge.
  - Stand in front of the large stone door to open it. Kill the IRON LICH behind it.
  - Approach the next stone door to open it. Interrupt the disciples' ritual by stepping into the room. A ghostly D'SPARIL upon his serpent will appear alongside three GHOSTLY CHAOS SERPENTS.
    - Avoid killing the GHOSTLY CHAOS SERPENTS if you can, or else more will spawn in.
  - Kill D'SPARIL'S SERPENT. He will teleport away and throw his weapon onto the ground. You may now wield the JUSTIFIER.
  - Kill the DISCIPLES and BISHOPS that come from the collapsing walls. Be sure to use the JUSTIFIER on them, as they are weak to its magic. CHAOS RUNES for the JUSTIFIER will be found in the rooms they came from.
  - The next stone door will open. Step into the room beyond to wake the RUNESMITH.
  - Use the arena's four central pillars to your advantage, as the RUNESMITH's attacks can be hard to evade. Beware the CHAOS WYVERNS and the lone MAGMA SERPENT who will also make the fight more difficult.
  - Once the RUNESMITH reaches half health, two more MAULOTAURS will enter the arena. These can be a nuisance but may be largely ignored, as they will die once the RUNESMITH does.
  - All enemies will perish once the RUNESMITH has been killed. Step across the bridge to the NORTH and enter the exit teleporter.
  - You have won!
  - Before stepping into the exit gate, you may return to VULTURE'S POINT via the newly-unlocked portal to the FAR SOUTH, if you feel you missed anything.

=======
SECRETS
=======

THE IRON FORTRESS
1. In the library to the FAR SOUTH, search the walls for a moon switch that lowers a platform opposite you. Head through the secret passage behind it for an ENCHANTED SHIELD.
2. In the study to the FAR SOUTH-EAST, use the table to lower a wall into a room with a MORPH OVUM. Head into the teleporter in this room for a SHADOWSPHERE and some AMMO.
3. In the grand library to the SOUTH-EAST, look for a mossy wall between two short silver pillars, and use it. In the area beyond is a switch that raises a lift, enabling transit to THE UNHOLY FONT.
4. In the caves, head EAST, and climb some rocks to drop into an area with a TORCH, a TOME OF POWER, and some HEALTH.
5. In the caves beyond the portcullis to the WEST, search the southern rocky walls for an inlet you can climb to, and use the wall to expose an area with some HEALTH, AMMO and a HORN OF CONJURING.
6. At the outlook to the FAR NORTH-EAST, shooting the switch in the unlockable hatch will raise a step to a secret inlet that you must open to find a switch that lowers a pillar with a PHOENIX ROD. To open the hatch you must first find four minotaur switches. These are located in the grand library, the furnace room to the FAR NORTH-WEST, and in secrets #2, #5.

THE UNHOLY FONT
1. Unlock all the STRONGBOXES to spawn the JUSTIFIER in the font.

TREASURE VAULT
1. After unlocking the LOCKED CHEST at the FAR EAST, return to the shattered stained-glass window where the key was found, head through the teleporter, jump the gap, and explore the hall for a QUARTZ FLASK and a BOUNCING BOMB.
2. Inside secret #1, use the indented northern wall for another secret room with some HEALTH, AMMO and a MORPH OVUM.
3. In the treasure room just to the SOUTH of the EAST foyer, use the mural for an extra CHEST KEY.
4. In the storage room to the SOUTH, head LEFT, use the crates in front of the JADE CORE to reveal a secret lift. Jump across the crates to reach the SILVER SHIELD.
5. In the courtyard to the FAR WEST, look for a skull switch hidden in the SOUTH-WEST corner. It will teleport you to a hallway, granting access to two NOXIOUS SPORES and an ELIXIR VITAE.
6. In the corridor just NORTH of the WESTERN entrance courtyard, use the mismatched stained-glass window to reveal a secret passage to an ENCHANTED SHIELD.

CLOCK TOWER
1. At the NORTH end of the EAST caves, look behind a waterfall for a teleporter to an area with AMMO and an ENCHANTED SHIELD.
2. Use the bull switch beside the entrance to the clock tower, which will lower a wall to the SOUTH-WEST. Walk back along the tower's SOUTHERN catwalk and enter the large rusted-metal room. Use the skull switch on the WEST wall of this room, then once the floor raises and lowers for the first time, use the LEFT shackle-switch in the large inlet that opens to expose a MYSTIC URN.
3. On the NORTHERN catwalk of the clock tower, strafe-run through the WESTERN stained-glass window after it shatters for a FLAME SHIELD.

WILLOWWOOD
1. In the caves to the SOUTH-WEST, find a candle up in front of a mismatched wall of rock. Press this secret wall for a BOUNCING BOMB, and a STRONGBOX KEY hidden in the pottery.
2. In the mossy brick house towards the SOUTH-WEST, look for the shackle on the wall, and use it to access a teleporter to a MYSTIC URN. Finish the fight with the four CHAOS SERPENTS to gain an additional four QUARTZ FLASKS.
3. In the NORTH-EAST corner of the village, find a candle in front of a mismatched cave wall. The tunnel behind it has AMMO, including a POWER ORB on the roof at the top.
4. Inside secret #3, jump forward off the roof of the house onto the crate and jump into the ruined structure for a BAG OF HOLDING.
5. Use the RED KEY in the village's central hut, then head WEST through the open stone door. Head through this area and approach the SECRET LEVEL PORTAL.

FRACTURED MONASTERIES
1. In the western monastery's entrance hall, look on the left for a faintly glowing ankh mural, and use it for a CHEST KEY.
2. In the caves to the SOUTH-WEST, look behind some vines for a teleporter that will take you to a SHADOWSPHERE.
3. In the chapel to the FAR NORTH, finish the puzzle and use the dragon mural with the red eye in the newly-opened closet to expose a teleporter to an area with a MYSTIC URN and a CHEST KEY.
4. By the CENTER belltower, take the perpetual lift up and jump to the closest ledge, running along it to find a secret room behind a stained-glass window with a TOME OF POWER and a BOUNCING BOMB.

VULTURE'S POINT
1. In the cave to the WEST of the start point, look behind a pillar of ice for a skull switch that will lower the platform with the ENERGY ORB and two TIME BOMBS.
2. Just NORTH of the start point, look beside a gnarled tree for a skull switch that will teleport you to an icy ledge, with a moon switch behind some more trees. Hitting this switch opens a nearby ice wall. A STRONGBOX KEY is found through this opening.
3. In the cave to the FAR SOUTH-EAST, look behind a brown platform for a BOUNCING BOMB.
4. Halfway down the steps leading to the temple at the FAR NORTH-EAST is a narrow ledge you can navigate to reach an elevator which will take you to a perch with a LOCKED CHEST containing a SHADOWSPHERE.
5. In the CENTER maulotaur arena, jump from the ledge to the NORTH-WEST, where there are some CRYSTAL VIALS to collect. Wait for an ice ledge to appear, then cross to it. Wait for another to appear and you'll get an ENCHANTED SHIELD.
6. In the windy area to the NORTH-WEST, look LEFT and follow the trail of candles to an icy ledge where you'll find a HORN OF CONJURING.
7. In the windy area to the NORTH-WEST, look RIGHT and follow the narrow walkway to an INFERNO ORB.
8. Once obtaining the WINGS OF WRATH, fly all the way around the peak to the FAR NORTH-WEST for a RING OF INVINCIBILITY.

SUNLESS TEMPLE
1. Upon entering the temple, turn LEFT and pull the hidden lever on the monk mural to lower the pillar behind you, exposing a FLAME SHIELD.
2. In the library to the WEST, find the SOUTH-most bookshelf and use it to expose a room with an ENCHANTED SHIELD.
3. In the library to the WEST, jump down onto the table to lower the shelf with the ELIXIR VITAE. 
4. In the flooded area to the NORTH-EAST, find an empty water outlet and use it to open a teleporter leading to an area with a CHAOS DEVICE.
5. In the study towards the NORTH-WEST, use the bookshelf beside the iron maiden to expose an area where you'll find a BAG OF PLENTY.
6. In the flooded area towards the NORTH-WEST, a skull switch is hidden behind a tall grey pillar. Use it to start an elevator moving which will grant you access to a room with a STRONGBOX KEY in it, accessible through secret #5.

THE RUNE FORGE
No secrets.

DEATHWIND CITY (secret level)
1. At the CENTER NORTH, opposite the room with the PHOENIX ROD and JUSTIFIER, use the brown wall to the left of the window, and take the teleporter to a room with a RING OF INVINCIBILITY.
2. In the CENTER courtyard, run along the SOUTH raised wall, behind the crates, and turn left at the barrels for a TOME OF POWER.
3. In the building WEST of the CENTER courtyard, use the dragon mural with the red eye to lower the ledge with the ENCHANTED SHIELD.
4. At the FAR WEST, search the room with the statue for a rope switch to spawn a glitter bridge across to a ledge with two CHAOS SIGILS.
5. In the NORTH sewer, use the right-hand stained-glass window, and take the teleporter to a raised ledge with a MYSTIC URN.
6. In the SOUTH-WEST corner of the SOUTH-WEST sewers, use the wall to take a lift up to a raised platform. Take the teleporter to a waterway with some CHAOS RUNES and a BAG OF PLENTY.
- The various POTTERY around the level may also contain items.

===================
-------------------
EPISODE 3: SOULLESS
-------------------
===================

========================
PART 1: The Outer Realms
========================

DARK CHAPTER (MAIN HUB)
  - This is the main hub of the episode.
  - BLUE portal to THE MANA FLOW (E3M2) located NORTH-EAST of main crypt, behind bars that must be raised first via a nearby switch.
  - GREEN portal to BILIOUS DEPTHS (E3M3) located NORTH-WEST of main crypt, behind bars that must be raised first via a nearby switch.
  - RED portal to SCARLET OUTLANDS (E3M4) located SOUTH-EAST of main crypt, again behind bars that must be raised first via a nearby switch.
  - You will return to DARK CHAPTER to use 3 KEYS (red, green and blue) at the NORTH gate, and retrieve D'SPARIL'S ROBES from inside the main crypt once THREE puzzle switches are found in the three other worlds.
  - D'SPARIL'S ROBES located CENTER, behind the locked doors of the main crypt.
  - The portals to the other worlds can be entered in any order.
  - Optional: Secret YELLOW portal to PHOENIX CHAPEL (E3M9) located FAR SOUTH-EAST, reached upon opening the locked tomb to the WEST.
  - Optional: MAP SCROLL located WEST beside the locked tomb entrance.
  - Optional: JADE WAND found inside LOCKED CHEST located SOUTH-EAST beside RED portal.
  - Optional: DRAGON CLAW found inside LOCKED CHEST located NORTH-WEST on raised ledge. Accessed via a secret teleporter in the cave.
  - Optional: HELLSTAFF found inside LOCKED STRONGBOX located WEST, in a cave behind a destructible tree beside the locked tomb.

*** [After making your choice of portal to enter, skip to its corresponding world's section below.] ***

THE MANA FLOW
  - RED KEY located in CENTER area - player start faces it, but it is not yet reachable.
  - BLUE DOORS located NORTH and NORTH-WEST.
  - ETHEREAL CROSSBOW located immediately in front of player start.
  - Puzzle switch located NORTH on other side of bridge. A BLUE KEY is required to reach it.
  - Door to CLOISTER OF TEARS portal located FAR NORTH-EAST at top of waterway.
    ~ A frog switch is located in this area, which will expose a teleporter back to the start room, creating a shortcut that will be useful to you later.
  - Optional: JADE WAND located NORTH underneath bridge.
  - Optional: SILVER SHIELD located NORTH of player start.
  - Optional: MAP SCROLL located NORTH-WEST beside BLUE DOOR.
  - To reach the RED KEY, either:
    ~ Head WEST and travel down the mana river.
    ~ Head up the stairs, then up more stairs beside the water pool and the BLUE DOOR, then take the teleporter at the top.
  - Or:
    ~ Head EAST and travel down the mana river.
    ~ Head SOUTH and then travel down the reservoir.
    ~ Throw the snake switch at the far end of the reservoir to disable the blue magic seal on the grey door you passed.
    ~ Head through the unlocked door, then hit the switch in the next room to raise the stairs.
    ~ Travel through the caves and take the teleporter on the cliff face.
  - If you have the BLUE KEY, you may enter the BLUE DOORS and reach the crucial puzzle switch.
    ~ Using the blue doors to the NORTH, simply take the lift up, and head NORTH through the bathhouse and across the bridge to the puzzle switch.
    ~ Using the blue doors to the NORTH-WEST, use the WEST-hand door to go to a teleporter that takes you straight to the bathhouse, or the EAST-hand door to take a lift up to the bridge.
  - Return to the DARK CHAPTER.

DARK CHAPTER
  - You have the RED KEY, so travel through the RED portal to the SCARLET OUTLANDS (E3M4).
  - Or: Take the GREEN portal to the BILIOUS DEPTHS (E3M3) to retrieve a GREEN KEY first.

***

SCARLET OUTLANDS
  - GREEN KEY located in CENTER building.
  - RED DOORS located NORTH-WEST and EAST.
  - DRAGON CLAW located in CENTER building.
  - Puzzle switch located SOUTH. A RED key is required to reach it.
  - Optional: JADE WAND located in NORTH-EAST outside area, on rocky outcrop.
  - Optional: MAP SCROLL located EAST inside blood cave.
  - Door to CLOISTER OF ICHOR portal located SOUTH behind puzzle switch.
    ~ A frog switch is located in this area, which will expose a teleporter back to the start room, creating a shortcut that will be useful to you later.
  - To reach the GREEN KEY:
    ~ Ascend the stairs in the cave at CENTER NORTH and then enter the building, OR travel up the lift in the blood cave to the WEST and drop down to the elevated ledge, then enter the building.
    ~ Once inside, head into the building's WEST wing. Throw the snake switch here to disable the red magic seal on all the grey doors.
    ~ Head through the grey doors on the SOUTH side of this building, then take the teleporter in the room at the end of the hallway.
    ~ Perform a running leap across the elevated platforms in the center of this room to grab the GREEN KEY.
  - One of three crucial bull switches located in the open blood basin to the SOUTH - hit this switch to raise the first of three metal platforms to the puzzle switch. Two more switches that will raise the next two platforms are located on the upper ledges, but are not reachable without the RED KEY.
  - If you have the RED KEY, you may enter the RED DOORS and raise two more metal platforms to the puzzle switch.
    ~ First ensure that the snake switch inside the CENTER building has been thrown and the grey doors' magic seals have been broken.
    ~ Using the red door to the NORTH-WEST:
      ~ Throw the switch behind the door, then head through the caves to the raised stairs.
      ~ Head through the unlocked grey door, then throw the skull switch in the next room.
      ~ Run to the lift opposite as it lowers.
      ~ Cross the rivers of boiling blood to reach the next bull switch.
    ~ Using the red door to the EAST:
      ~ Climb the stairs, then head through the caves.
      ~ Cross the rivers of boiling blood to reach the next bull switch.
	~ Now return to the blood basin at the SOUTH and enter the teleporter. Cross the three metal platforms that have risen to reach the puzzle switch.
  - Return to the DARK CHAPTER.

*** [Skip the next three sections if skipping the secret level.] ***

SCARLET OUTLANDS
  - On the raised ridge to the SOUTH-WEST, look behind one of the wooden supports for a concealed switch. Head through the teleporter it reveals.
  - In the room beyond, use the flame mask decoration immediately in front of you and throw the switch hidden behind it. Stairs will lower to a warp switch which will take you back to the DARK CHAPTER.

DARK CHAPTER
  - Proceed through the corridor, watching out for the CULTISTS who will ambush you from the roof, then walk up the stairs and along the raised ridge. Throw the bull switch at the far end to open the locked tomb to the FAR WEST.
  - Enter the tomb. Head down the stairs, then through the water to reach the YELLOW portal leading to the PHOENIX CHAPEL (E3M9).

*** PHOENIX CHAPEL (SECRET LEVEL) ***
  - *THIS MAP IS OPTIONAL* and does not unlock any crucial points of progression, though does provide some useful items including pieces of SOULVERGE, the ultimate weapon, and secret puzzle items for later use in the Cloisters.
  - ETHEREAL CROSSBOW located in cave just LEFT of player start.
  - DRAGON CLAW located in cave just RIGHT of player start.
  - HELLSTAFF located WEST on rocky ledge.
  - CHAOS DEVICE located in cave just NORTH of player start. Useful if you take a deadly fall.
  - Optional: ENCHANTED SHIELD located FAR SOUTH (in FUTURE world only).
  - Optional: WINGS OF WRATH located FAR SOUTH (in FUTURE world only).
  - Head NORTH, then enter the EAST cave and take the STRONGBOX KEY.
  - Grab the PHOENIX ROD located in the LOCKED STRONGBOX just LEFT of player start.
  - Burn the three trees in front of the chapel with your PHOENIX ROD. This is the only weapon capable of destroying these trees. The chapel doors will open.
    ~ The trees can also be destroyed by the projectiles fired by the AFRITS or REIVERS in this area, as a quicker but less reliable means to access the chapel.
  - Throw the skull switch at the chapel's altar. Wait for the NORTH Korax door to open.
  - Head NORTH through the door and into the Chamber of Time. It requires powering up by shooting the blue face murals with your PHOENIX ROD.
  - The hourglass switches at the FAR NORTH are now useable. Using the left-hand one will take you backward in time, the right-hand will take you forward.
    ~ Only three separate periods of time can be visited - PAST, PRESENT and FUTURE.
  - Hit the LEFT-hand hourglass switch to travel to the PAST.
  - Head to the FAR SOUTH and throw the skull switch.
  - Kill the enemy HERETICS that appear.
  - Return to the Chamber of Time, and hit the RIGHT-hand hourglass switch TWICE to travel to the FUTURE.
  - Optional: Kill the DARK AVATAR. Doing so will spawn the JUSTIFIER in the DARK CHAPTER.
  - Head through the door to the EAST and hit the moon switch.
  - Return to the Chamber of Time and pull the newly risen bull switch. The orb containing the YELLOW KEY will shatter.
  - Travel to the PRESENT.
  - Hit the yellow moon switch and head through the opened door.
  - Pick up the pieces of SOULVERGE, then wait for the exit portal to appear.
  - Optional: The compartments that open in this final room contain PHOENIX ESSENCE and SOUL MANA.
  - Optional: The entrance portal to this world will collapse upon reaching this room, and in its place a MIRACLE POTION will spawn.

***

DARK CHAPTER
  - If returning from the PHOENIX CHAPEL: Be sure to pick up the additional PHOENIX ESSENCE that has spawned in this world, as well as the JUSTIFIER that has spawned at the player start if the DARK AVATAR was killed.
  - You have the GREEN KEY, so travel through the GREEN portal to the BILIOUS DEPTHS (E3M3).
  - Or: return to SCARLET OUTLANDS if you did not hit the puzzle switch in that map.

BILIOUS DEPTHS
  - BLUE KEY located WEST, behind the acidfall.
  - GREEN DOOR located CENTER.
  - JADE WAND located NORTH of player start, directly in front of GREEN DOOR.
  - Puzzle switch located in NORTH-WEST building. A GREEN KEY is required to reach it.
  - Optional: ENCHANTED SHIELD located NORTH at top of a series of platforms.
  - Optional: MAP SCROLL located SOUTH-EAST on ledge overlooking EAST acid basin.
  - Door to CLOISTER OF VENOM portal located FAR NORTH.
    ~ A teleporter is located beside this door, leading back to a small room adjacent to the start room. Throw the frog switch to lower the wall in front of you and create a shortcut that will be useful to you later.
  - To reach the BLUE KEY:
    ~ Pull the bull switch in the NORTH acid basin, which will expose a room behind the acidfall in the WEST basin.
    ~ Head up the stairs and pull the bull switch, then return to the lower level to grab the key.
  - If you have the GREEN KEY, you may enter the GREEN DOOR and reach the crucial puzzle switch.
    ~ Head through the teleporter behind the door, then throw the snake switch to disable the magic seal on the grey door in front of you.
    ~ Head through the door, past the lowering walls, then pull the rope switch in the next wall.
    ~ Travel up the newly raised stairs, then through the teleporter at the top.
    ~ The puzzle switch is located in this room.
  - Return to the DARK CHAPTER.

***

DARK CHAPTER
  - You have the BLUE KEY, so if a puzzle switch remains, travel through the BLUE portal to THE MANA FLOW (E3M2). 

*** [See the above section on THE MANA FLOW if you have yet to complete it.] ***

===========================
PART 2: The Inner Cloisters
===========================

DARK CHAPTER
  - Once the three puzzle switches in the other worlds have been thrown, you may return to the main crypt where locked doors have now opened.
  - Inside the crypt, pull the bull switch.
  - Wait for the gate to lower, then pick up D'SPARIL'S ROBES in the room beyond - be ready for an ambush.
  - If the RED, GREEN, and BLUE KEYS have been found, you may use them to lower the NORTH gate's bars and expose the portal to the AUDIENCE CHAMBER (E3M8).
  - Now travel to the AUDIENCE CHAMBER (E3M8) via the FAR NORTH portal.
  
AUDIENCE CHAMBER
  - The SUMMONING CIRCLE is located FAR NORTH. You will come here to place D'SPARIL'S ROBES, the JUSTIFIER, and the HEARTS OF D'SPARIL to re-summon D'SPARIL.
  - Located WEST is a switch that will unlock three portals across the MANA FLOW, BILIOUS DEPTHS, and SCARLET OUTLANDS by opening the giant skull doors present on those worlds. 
  - Located EAST is an item forge that will grant you AMMO for the weakest weapon in your arsenal that you possess no ammo for; OR, if your supply for every weapon possessed is non-zero, it will grant ammo for whatever weapon you currently have raised.
  - Place D'SPARIL'S ROBES in the summoning circle by walking into its center.
  - Return to the DARK CHAPTER.

DARK CHAPTER
  - As before, the portals to the CLOISTER maps (E3M5-7) can be entered in any order. They are all located in the three previous worlds branching off of this hub.
  - Enter one of the RED, BLUE or GREEN portals leading to E3M2-4.

*** [After making your choice of portal to enter, skip to its corresponding world's section below.] ***

THE MANA FLOW
  - Head to the waterway at the FAR NORTH-EAST.
    ~ If you threw the frog switch in this world, a teleporter to this area is available close to the player start.
  - Enter the large opened door and head to the portal at the FAR NORTH to travel to the CLOISTER OF TEARS (E3M5).

BILIOUS DEPTHS
  - Head to the NORTH acid basin.
    ~ If you threw the frog switch in this world, a teleporter to this area is available close to the player start.
  - Enter the large opened door and head to the portal at the FAR NORTH to travel to the CLOISTER OF VENOM (E3M6).

SCARLET OUTLANDS
  - Head to the crater at the FAR SOUTH and enter the teleporter, then cross the three raised platforms.
    ~ If you threw the frog switch in this world, a teleporter to this area is available close to the player start.
  - Enter the large opened door and head to the portal at the FAR SOUTH to travel to the CLOISTER OF ICHOR (E3M7).

CLOISTER OF TEARS
  - HELLSTAFF located towards NORTH on the ice rink.
  - Optional: SEGMENT OF SOULVERGE found inside LOCKED CHEST at FAR NORTH.
  - Optional: MAP SCROLL located SOUTH-EAST inside water cave.
  - Enter the cloister either by running along the WESTERN ridge and throwing the switch inside the cave at the FAR WEST, or by entering the FAR SOUTH cave and taking the lift up.
  - Grab the JUSTIFIER on the throne. Finding this weapon is required to summon D'Sparil in the AUDIENCE CHAMBER.
    - Finding the JUSTIFIER on this map will replace the JUSTIFIERS found on the other Cloisters with a CHAOS TALISMAN.
  - Throw the switch behind the throne.
  - Proceed to the NORTH waterfall tower and ring the exposed BELL to lower the water level. (Note that ringing the bell multiple times changes the water level between high and low.)
  - Enter the teleporter, and grab the HEART OF D'SPARIL which lies ahead.
  - To acquire the HEART OF KORAX:
    ~ In the storage room to the SOUTH-EAST, use the red banner, then the banner behind that, and enter the teleporter. Grab the FLAME MASK in the room beyond.
    ~ Jump to the green marble platform to the NORTH. Hit the bull switch here, then quickly enter the teleporter below. Run to the opposite side of the bridge, jumping down to the lowered lift before it raises. A BOUNCING BOMB and a SOUL CONTAINER are here. Hit the bull switch here to open a door on the opposite ledge for another FLAME MASK.
    ~ In the SOUTH-EAST throne room, look behind a wooden support beam for a rope switch to open the stained-glass wall behind the throne.
    ~ In the room beyond there are two FLAME MASK receptacles. Placing a mask in the NORTH receptacle will melt the ice moat, and placing one in the SOUTH receptacle will open the PURPLE DOORS.
    ~ After placing both masks, travel to the FAR NORTH-WEST to find a cave where the opened PURPLE DOORS are located. Grab the HEART OF KORAX behind the doors.
  - After acquiring the gem(s), return to the SOUTH portals, and travel to the CLOISTER OF VENOM or CLOISTER OF ICHOR.
    ~ If three of either gem have been collected, enter the MIDDLE portal to be taken back to THE MANA FLOW, from which you can travel back to the DARK CHAPTER.

CLOISTER OF VENOM
  - HELLSTAFF located FAR SOUTH-WEST on outer ridge. Only accessible once three platforms to FAR WEST cave are raised.
  - PHOENIX ROD located NORTH-EAST on one of the cloister's outer walls.
  - FIREMACE located FAR SOUTH-EAST in cave.
  - EMERALD AMULET located just NORTH of player start. One more is located in cave to FAR WEST, and one more located in storage room at FAR NORTH-EAST.
  - Optional: SEGMENT OF SOULVERGE located FAR NORTH-EAST.
  - Optional: MAP SCROLL located inside storage room to the FAR NORTH-EAST, in the room at SOUTH-EAST.
  - Optional: Jump to the EAST building and grab the JUSTIFIER inside. Finding this weapon is required to summon D'Sparil in the AUDIENCE CHAMBER.
    - Finding the JUSTIFIER on this map will replace the JUSTIFIERS found on the other Cloisters with a CHAOS TALISMAN.
  - Leave the cave, and enter the cloister through the wooden doors ahead.
  - Locate and pull three bull switches. Each will raise a platform to the FAR WEST cave.
     ~ The first is located NORTH-WEST, along the cloister's outer walls.
     ~ The second is located in the FAR SOUTH-EAST cave. Perform a jump from the SOUTH-EAST turret to reach it.
     ~ The third is located in the FAR NORTH-EAST storage area. Open the door to the NORTH-WEST inside this area.
  - Cross the platforms to the FAR WEST cave, then head NORTH and pull the bull switch at the top. This will clear the poisonous smog in the room to the NORTH inside the cloister.
  - Head through the door to the NORTH and grab the HEART OF D'SPARIL in the room beyond.
  - To acquire the HEART OF KORAX:
    ~ Enter the storage area at FAR NORTH-EAST.
    ~ Enter the room at the SOUTH-EAST and inspect the SOUTH wall for a secret manacle-switch that will expose the AMETHYST SKULL.
    ~ To reach the skull, use the crate with the symbol on it to lower it. The skull's closet is only open briefly, so you'll need to correctly time using the manacle-switch and crate lift.
    ~ Place the skull in the statue in the cloister's main room to open the PURPLE DOORS.
    ~ The doors are located in the secret cave to the FAR SOUTH-WEST, beside the HELLSTAFF's location. Grab the HEART OF KORAX behind the doors.
  - After acquiring the gem(s), return to the SOUTH portals, and travel to the CLOISTER OF TEARS or CLOISTER OF ICHOR.
    ~ If three of either gem have been collected, enter the MIDDLE portal to be taken back to the BILIOUS DEPTHS, from which you can travel back to the DARK CHAPTER.

CLOISTER OF ICHOR
  - Optional: SEGMENT OF SOULVERGE located FAR WEST at the foot of the tower.
  - Optional: MIRACLE POTION located EAST on upper level of cloister entrance.
  - Optional: MAP SCROLL located FAR SOUTH-EAST.
  - Pull the bull switch at the far end of the walkway wrapping around the entrance to the cloister to raise the catwalk to the outer rocky perimeter.
  - Throw the skull switch in the NORTH WEST corner of this area to disable the trap at the cloister entrance.
  - Enter the cloister.
  - Step on the cross shape to lower some walls around you.
  - Grab the JUSTIFIER in the corridor beyond. Finding this weapon is required to summon D'Sparil in the AUDIENCE CHAMBER.
    - Finding the JUSTIFIER on this map will replace the JUSTIFIERS found on the other Cloisters with a CHAOS TALISMAN.
  - Head NORTH into the small building in the NORTH cave.
  - Pull the bull switch at the FAR NORTH cave.
  - Proceed into the FAR SOUTH caves where a catwalk has risen. Enter the teleporter here.
  - Walk to the other side of the cloister's upper level for the HEART OF D'SPARIL.
  - To acquire the HEART OF KORAX:
    ~ In the building to the FAR NORTH, use the wooden skull wall for a secret teleporter leading to the secret CLOCK GEAR.
    ~ At the top of the wooden walkway to the FAR WEST is a fenced-off blood pit. This can be accessed from the topmost stair of the walkway. Jump into it to teleport to the tower.
    ~ Place the CLOCK GEAR to open the PURPLE DOORS.
    ~ In the caves to the SOUTH, look behind the SOUTH bloodfall for a secret room where you'll find the opened PURPLE DOORS. Grab the HEART OF KORAX behind the doors.
  - After acquiring the gem(s), return to the SOUTH portals, and travel to the CLOISTER OF TEARS or CLOISTER OF VENOM.
    ~ If three of either gem have been collected, enter the MIDDLE portal to be taken back to the SCARLET OUTLANDS, from which you can travel back to the DARK CHAPTER.

DARK CHAPTER
  - By now you should have three HEARTS OF D'SPARIL (or HEARTS OF KORAX) and the JUSTIFIER, so travel to the AUDIENCE CHAMBER via the FAR NORTH portal.

AUDIENCE CHAMBER
  - Walk into the summoning circle at the FAR NORTH.
  - Use the three pedestals to place the HEARTS OF D'SPARIL to trigger the boss battle against D'SPARIL.
    ~ If you have any HEARTS OF KORAX, you will place these instead of the regular hearts.
  - Kill D'SPARIL.
    ~ Each HEART OF KORAX placed will make D'SPARIL's spawn health greater by a value of 500 hit points, making the fight more difficult. It is therefore encouraged to commit to finding all three HEARTS OF KORAX.
    ~ All three HEARTS OF KORAX being placed in the summoning circle will trigger the secret battle against KORAX after D'SPARIL is defeated.
    ~ Kill KORAX.
   - You have won! Walk into the exposed teleporter to the SOUTH to finish "Faithless: Trilogy"!

=======
SECRETS
=======

DARK CHAPTER
1. Destroy a tree to the LEFT of the locked building at the FAR WEST for an ETHEREAL CROSSBOW, AMMO, a CHEST KEY, and a LOCKED STRONGBOX.
2. At the SOUTH end of the green cavern, enter the teleporter to be taken to a LOCKED CHEST with a DRAGON CLAW inside.
3. Emerge from the secret warp switch found in E3M4.
4. Approach the SECRET LEVEL PORTAL at the FAR SOUTH-EAST.
5. Walk around the SECRET LEVEL PORTAL and take the lift up for some PHOENIX ESSENCE.
6. Inside secret #3, use the phoenix emblem for a SOUL CUBE and some CRYSTAL VIALS.
- The various POTTERY around the level may also contain items.

THE MANA FLOW
1. Under the bridge to the CENTER NORTH, look behind a waterfall for a secret teleporter leading to a cage with an ENCHANTED SHIELD.
2. In the large cave to the EAST, take an immediate LEFT after climbing the steps for a secret CHEST KEY.
3. At the reservoir to the SOUTH-EAST, look behind a wooden pillar for a rope switch. This will spawn a glitter bridge to a ledge with a MYSTIC URN.
4. After hitting the frog switch to the NORTH-EAST, enter the teleporter it exposes. Turn around, use the icy wall behind you, and descend the steps for a RING OF INVINCIBILITY.

BILIOUS DEPTHS
1. In the basin to the WEST, hit the WEST-facing side of the LEFT-hand stone turret to lower it, granting access to some JADE AMMO.
2. In the basin to the NORTH, walk into the inlet with the teleporter and use the mismatched wall for a teleporter to take you to a raised ledge with a CHEST KEY.
3. In the building to the EAST, climb the steps, and search the room's SOUTH-WEST corner for a switch to open the wall, then walk NORTH to a room with an ELIXIR VITAE and a LOCKED CHEST full of DRAGON CLAW AMMO.

SCARLET OUTLANDS
1. On the raised ledge towards the NORTH-EAST, search the SOUTH-WEST corner for a switch to lower a distant ledge for a HORN OF CONJURING.
2. In the lava cave to the EAST, look behind the raised pillar for a switch to lower the pillar and access a BAG OF PLENTY.
3. On the raised ridge to the SOUTH-WEST, look behind one of the wooden supports for a concealed switch. This will reveal a teleporter to a room with an ENCHANTED SHIELD, some AMMO. Head through the EAST exit of this room and travel across the glitter bridge for a BOUNCING BOMB. You may access the warp switch by looking behind the flame mask texture.
4. Inside secret #3, hit the NORTH wall between the two wooden pillars to access the lava corridor. At the end of this is a HELLSTAFF.

CLOISTER OF TEARS
1. In the SOUTH portion of the ice moat, walk into a narrow inlet for a CHEST KEY.
2. In the throne room, look behind a wooden support beam for a rope switch to open the stained-glass wall behind the throne, granting access to a BLAZE ORB, SOUL CUBES, and a FLAME SHIELD.
3. In the storage room to the SOUTH-EAST, use the red banners for a secret room containing MACE AMMO and some DISCS OF REPULSION.
4. Inside secret #3, look behind the red banner for a teleporter leading to an INFERNO ORB and a FLAME MASK. 
5. Hit the bull switch on the raised ledge to the NORTH. Quickly enter the teleporter and run to the opposite side of the bridge, jumping down to the lowered lift before it raises. A BOUNCING BOMB and a SOUL CONTAINER are here. Hit the bull switch here to open a door on the opposite ledge for another FLAME MASK.
6. After using a FLAME MASK to melt the ice moat, go into the NORTH-WEST corner to find the PURPLE DOORS and an ELIXIR VITAE.

CLOISTER OF VENOM
1. In the storage room to the FAR NORTH-EAST, enter the L-shaped room (WEST side) and look for a secret chain-switch that will lower a crate and grant access to a SOUL CUBE and some MACE SPHERES.
2. In the storage room to the FAR NORTH-EAST, enter the room at the SOUTH-EAST and inspect the SOUTH wall for a secret chain-switch that will expose the AMETHYST SKULL. To reach the skull, use the crate with the symbol on it to lower it.
3. Walk along the raised ledge to the FAR SOUTH-WEST and use the wall to the right of the HELLSTAFF to expose a secret cave, leading to the PURPLE DOORS.
4. Inside secret #3, look behind the slimefall for five NOXIOUS SPORES.

CLOISTER OF ICHOR
1. In the trap room to the FAR EAST, run behind the rotating trap wall for a TOME OF POWER.
2. In the blood basin to the FAR WEST, search the SOUTH wall for a CHEST KEY.
3. At the top of the wooden walkway to the FAR WEST is a fenced-off blood pit. This can be accessed from the topmost stair of the walkway. Jump into it to teleport to the tower, for a TOME OF POWER, a LOCKED CHEST.
4. In the blood cave to the NORTH, jump into the blood pit and enter the teleporter to be taken to a raised ledge. Use the wooden wall on the EAST to expose a teleporter that will take you to a RING OF INVINCIBILITY.
5. In the blood cave to the SOUTH, look behind the SOUTH bloodfall for a secret cave with a QUARTZ FLASK, DISCS OF REPULSION, and the PURPLE DOORS.
6. In the building to the FAR NORTH, use the wooden skull wall for a secret teleporter leading to the secret CLOCK GEAR. Two QUARTZ FLASKS, a CHAOS SIGIL and a SOUL CUBE are also in this room.
- The various POTTERY around the level may also contain items.

AUDIENCE CHAMBER
1. Use the Korax face to the LEFT of the starting room portal for a SHADOWSPHERE.
2. Use the Korax face to the RIGHT of the starting room portal for a HORN OF CONJURING.

PHOENIX CHAPEL
1. In the present world, climb the stairs in the caves to the WEST and enter the chapel through the shattered window, then grab the MYSTIC URN in the raised inlet.
2. In the future world's SOUTH section, drop onto a raised ledge in the lava basin for a RING OF INVINCIBILITY or FLAME SHIELD.
3. In the future world, explore the lava pit adjacent to the ruined chapel for two BLAZE ORBS and a QUARTZ FLASK. Access this pit by destroying the shrubs with your PHOENIX ROD or dropping into it from above.
4. In the future world, use the WINGS OF WRATH to fly across the lava to the switch in the WEST section.
5. Inside secret #4, hit the switch. Return to the past world, and explore its SOUTH section to discover a cave with three LOCKED STRONGBOXES and a KEY to open one of them, each containing a unique puzzle item.

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NEW CONTENT
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On his travels Corvus will stumble on a handful of new items, all of which will in their own unique ways aid him in his quest to banish Korax's minions.

- ELIXIR VITAE: A shimmering potion of emerald that revitalises you for 50 extra health points over the course of 10 seconds. Good for sustained fights and/or when you're low on quartz flasks.
- MIRACLE POTION: A ewer of rejuvenating ruby liquid that will heal you by 100 health points, up to 200.
- EMERALD AMULET: A useful trinket for venturing into hazardous terrain. When worn will protect you from poisonous elements, including slime and poison clouds, for 120 seconds.
- BOOTS OF THE NORTH: These enchanted boots protect you from the chill of winter, granting 75% resistance to ice damage. Will last for 5 minutes.
- FLAME SHIELD: A sturdy aegis emblazoned with the visage of an angry deity. This shield protects you for 200 armor points and provides 75% resistance to all fire damage on top of 50% general protection.
- NOXIOUS SPORE: Throw these gaseous seeds on the ground to spawn a combustible pod which can then be remotely detonated via a weapon shot. Good for causing infighting.
- BOUNCING BOMB: Use these portable projectiles akin to the firemace's powered shot to quickly lay enemies to ruin. A direct hit means instant death for non-boss monsters, and monsters caught in the blast range will also take a severe hit.
- BAG OF PLENTY: A satchel of magic that ensures your ammo reserves will never deplete. You may also use weapons for which you have zero ammunition while this item's effect lasts for its duration of 25 seconds.
- DISC OF REPULSION: A circular emblem of magic that can be used to repel enemies into walls or each other for damage - useful in tight quarters.
- HORN OF CONJURING: Blow the horn to call forth an ethereal, friendly maulotaur, who will fight alongside you until it dies.
- PHOENIX ESSENCE: A potion of swirling, fiery spirit. When used, will spit a concentrated charge of fire at the enemy with the strength of a phoenix rod shot.
- WENDIGO'S BREATH: A potion of deadly chilling liquid. When used, fires explosive balls of ice at the enemy, dealing freezing damage to the target and in a large radius.
- CHEST KEY: A small gold key that opens treasure chests. Almost always you'll find each chest's key directly nearby.
- STRONGBOX KEY: A rusted metal key that opens locked safes. These containers may be much harder to find and/or hold mission-critical items.

Three new pieces of weaponry will be available to Corvus during Episodes 2 and onward:
- JADE WAND: A short sceptre. Its verdant shots pack significant punch - while they don't do much damage by themselves, they rip through enemies, allowing for multiple targets to be damaged through one shot.
-- Tomed effect: Fires two jade magic projectiles that home in on their target, plus a single spiked ball projectile that will home in on enemies and continuously rip through them before detonating.
-- Ammo denominations: JADE FRAGMENT (5), JADE INGOT (15), JADE CORE (30).
- JUSTIFIER: The staff wielded by D'Sparil himself. Fires bursts of ball lightning that deal area-of-effect damage which you are immune to. All varieties of Disciple and Chaos Serpent, including D'Sparil, will be particularly susceptible to its wrath.
-- Tomed effect: Fires two bursts of purple magic that each summon a Disciple that will do your bidding. While strong in numbers, these summoned Disciples possess half normal health (150 hit points) and will disappear after a minute.
-- Ammo denominations: CHAOS RUNE (1), CHAOS SIGIL (5), CHAOS TALISMAN (10).
- SOULVERGE: A legendary holy weapon scattered across the realm in three pieces due to its infamously destructive power. Will unleash a horde of vengeful holy spirits upon enemies, swiftly tearing even heavy congregations asunder. Uses 5 soul mana per shot.
-- Tomed effect: Fires a large ball of magic that itself fires out tracer rays on impact, identical to Doom's BFG9000. Uses 40 soul mana per shot.
-- Ammo denominations: SOUL MANA (3), SOUL CUBE (6), SOUL CONTAINER (12).

Monsters from the land of Cronos will also make an appearance along the way. You've probably met them before...

- AFRIT: A juvenile type of gargoyle ablaze with mystical fire. Will fly erratically and pelt you with flame spit. Hit points: 80.
- WENDIGO: A creature fueled by biting cold and even icier disdain. Hit points: 100.
- STALKER: A swamp-dwelling half-human half-amphibian which will use the cover of the water to its advantage. Some may lob balls of venom at you. Hit points: 90.
- DARK BISHOP: A less threatening form of the Disciple. Will throw steady streams of spinning projectiles at you. Hit points: 150. Drop: Claw orbs.
- GREEN CHAOS SERPENTS: A towering reptile with a powerful flame breath projectile attack. When pained, will break into a brief sprint. Hit points: 300.
- BROWN CHAOS SERPENTS: Similar to the green Serpent but possesses poison breath. Hit points: 300.
- REIVER: A freshly-resurrected flying ghoul possessed with a fiery wrath, throwing fireballs from a distance and dealing a vampiric melee attack up close. Hit points: 150. Drop: Wand crystal.

In addition to these, there are many new beasts to slay. What distant realm they've come from, no one is sure...

Hub 1:
- MAGMA SERPENTS: Very resilient and deadly variant of the Serpent that will breathe three fireballs at you at a time. Hit points: 400.
- GHOUL: A wandering mummified corpse, possessing a poison projectile attack. Hit points: 150.
- ICE STALKER: A water-borne creature that will throw deadly shards of frost at you. Hit points: 100.
- ICE LICH: Colder variant of the Iron Lich. Only possesses two attacks - ice breath for use at close range, and a double frost-ball attack for long range. Hit points: 600.
- THE IRON SENTINEL: Guards the gates of the Iron Fortress. Possesses a number of powerful projectile attacks, including spawning GUARDIAN CUBES. Use whatever cover you can. Hit points: 3000.
- GUARDIAN CUBE: Weak but persistent floating cubes that throw constant streams of fire towards you. Unleashed by the IRON SENTINEL. Hit points: 80.

Hub 2:
- DARK SABRECLAW: A viciously ill-spirited mechanical beast. Will deftly leap towards you from a distance and use both arm-blades up close to tear you to shreds. Hit points: 200. Drop: Hell runes.
- HIGHER DISCIPLE: An elite follower of D'Sparil who will use his unearthly speed against you. Possesses a spread-fire attack AND a powerful homing attack. Hit points: 270. Drop: Chaos rune.
- CHAOS WYVERN: A flying draconic beast with giant wings granting it heightened maneuverability and two powerful fire-based attacks. Hit points: 700.
- DARK AVATAR: A powerful sorcerer with a wide range of destructive magic attacks, each requiring its own tactics to outmaneuver. Hit points: 3500.
- RUNESMITH: A towering leviathan of destruction, akin to the maulotaur but even more ferocious, possessing all manner of fire-based attacks. Will not go down without the fight of a lifetime. Hit points: 4000.

Hub 3:
- CULTIST: A lowly magician, consumed with the spirit of the fallen D'Sparil. He will launch a weak frost-based attack. Hit points: 60. Drop: Wand crystal.
- SHADOW DRAGON: An ugly, vengeful beast from the darkest recesses of the underworld. Carries two projectile attacks, and upon weakening, its attacks will grow more desperate. Hit points: 650. Drop: Jade ingot.
- FALLEN: A flying skeletal dragon-like monster of frail flesh and searing flames. Will move quickly and launch a steady projectile attack from afar. Hit points: 300.
